Since DreamHack was our focus before, we haven’t made a dev update in quite awhile, so we’re combining that into this update as well.
Our main additions include the new Title Screen, new Music throughout, Mittux animations, Teo VFX animations, and combining the potions into the player healthbar UI.
Our animator Aden has finished all the boss VFX, and I’d love to add those in for this next update, so expect the next video in the next few weeks!


With our booth at DreamHack, we received some great reception on Bound By Blades, along with awesome feedback for us to improve the game as well!
Meeting new players and watching them have fun playing was amazing, but we also got to meet a lot of other indie devs, and I must say the entire community for indie games is absolutely awesome!
We wanted to give an update for when to expect our Kickstarter as we’ve been pretty vague so far. We’ll be aiming around this September to launch, so keep an eye out for us and our updates on it!
We’re working now to build up our Discord, we’ve got some exciting news we’ll announce later this month, so make sure to join!
I also want to mention we will stop supporting Mac as a platform. Through our playtests, we haven’t had anyone request for a Mac build, and thinking of the upcoming features – specifically multiplayer, I want to hold off on promising Mac in case there are extra issues that can take time from development on BBB as a whole.
While saying this, if you own a Mac and want support – email me at [email protected], if we get enough people who are interested – I will look into supporting it after releasing for the other platforms.
We also got an awesome press write up listing us as one of the most exciting RPGs at DreamHack. Check out the site here!
https://pondspress.wordpress.com/2019/06/05/dreamhack-dallas-2019-games-evaluation-role-playing-games/

And our progress with animations on the title screen can be seen on Twitter