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Red AllianceNewsAugust 2019 Update
Game update

August 2019 Update

Red Alliance · published 2 Aug 2019, 20:28 UTC

All newsPlayers around this dateRead on Steam

Happy holidays! We are delighted to deliver an Update 1.1.0 for Red Alliance, with numerous fixes and improvements.

General Changes:


-Integrated Cloud Saving
-Added Turkish localization (thank you erc)
-Added save file screenshot preview when browsing through saved files
-Added a new UI and menu font that is shared among all supported languages. Easier to read, easier to work with
-Improved performance in “Prologue”, “Urban Hazard” and “Red Alliance” chapters
-Remade lighting in “Urban Hazard” chapter, now featuring a late evening sunset
-Updated melee weapons usability. Melee weapons now do area damage, making it a lot easier to hit opponents in front of you
-Added a video cutscene at the end of the 3rd prologue level that summarizes ongoing events and clarifies story better
-Added more auto-saves throughout all levels
-Added an ability to navigate through menus via keyboard arrow keys
-Added a hidden room in “Reminiscence” chapter, containing further backstory

Minor Changes:


-Updated credits
-Reduced and altered some test subjects sounds in horror levels
-Car no longer instantiates sparks when crashing in to objects
-Added objective instructions in the Outpost section in “Red Alliance” chapter
-Added a unique skin to “Firefly” shotgun
-Minor level design changes in “Prologue” and “The Grand Escape” chapters
-Oppressive Units’ headlights now get turned off a short while after their death
-Tunnel Ghost Creature now deals more damage by throwing objects at the player
-Reduced Stanko’s monologue in “Prologue” chapter to have less static gameplay
-Moved one of special aid kits to a different level, to spread them out more equally throughout the game
-Added a second silenced MP443 into the game, now making it more likely to be found
-Lowered Dr. Grey’s volume in “A Means to an End” chapter
-Added new console commands to control amount of bloom and to manage level lighting
-Slightly reduced RAM consumption by reducing loaded assets
-Updated object pool
-Slightly improved weapon fire sounds
-Minor localization changes

Fixes:


-Fixed auto-save bug that would create a new save file every time an auto-save was loaded
-Fixed a bug where a player would get stuck on ladders
-Melee weapons no longer leave bullet holes when hitting a surface
-Hitting opponents on the head with a melee weapon no longer makes their heads disappear
-Fixed network error message appearing in console due to no server connectivity
-Fixed Stanko being able to get stuck in the office rooms before the boss battle
-Resolutions dropdown list in settings menu no longer displays duplicates
-Fixed collision with NPCs in the Outpost battle in “Red Alliance” chapter

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Major update26 Oct 2023Red Alliance Update 1.4We're excited to bring you update 1.4 for Red Alliance! Featuring a new extra perk, updated weapon animations, balance improvements, lots of quality of life improvements throughout the game, and a lot more. And the game is currently on a discount for 50% off! Big Changes: - Added “Mirrored World” extra. - Animation improvements & fixes for pretty much every weapon. - Achievements have been loca…Major update9 Jun 2022June 2022 UpdateIt's been a while since the last update and we're delighted to bring a new set of changes to Red Alliance! This is a big update in terms of quality of life improvements. We've fixed numerous bugs & issues as well as brought more balance changes to ammo & resources. We plan to do more updates on the game in the future. Full list of changes below. The game is currently at 50% off. Major changes:…In-game event5 Feb 2020February 2020 UpdateWe are happy to deliver an update for Red Alliance which brings several gameplay improvements and bug fixes. Gameplay Changes: - NPC hitboxes have been increased in size. - Fallen weapons from NPCs now fall right next to them. This makes scavenging for ammo process easier. - Static debris scattered around in "The Grand Escape" chapter has been reduced, improving visibility. - Lowered NPCs' accu…