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Racket Fury: Table Tennis VRNewsRacket Fury - Beta Update #3
Community

Racket Fury - Beta Update #3

Racket Fury: Table Tennis VR · published 21 Jul 2017, 22:47 UTC

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Dear Racket Fury fans,

As we're heading for the release, the upcoming updates are going to be a bit more subtle. However, they deliver important improvements - those you were constantly bringing to the table in the discussion.

Here's the list of bug fixes and improvements we made in Update #3. Enjoy and share your impressions with us!

Bug Fixes

  • Changed main menu music sound volume level - fixed
  • Fixed incorrect sound when ball hit the ground - fixed

Improvements

  • Improvement single player match dynamics - now HUD will disappear faster and AI should serve faster
  • Added ball shadow on the table/floor
  • Repleaced ball with correct model
  • Added warm up HUD info before match
  • Added button in menu to close the game
More from Racket Fury: Table Tennis VR

Other announcements

All news
Game update23 Apr 2020Racket Fury 3.5 Update : Cross-Platform Multiplayer FixHello Everyone! Newest update is out! Fixed ➡️ Ball spawning issue in multiplayer matches Fixed ➡️ Cross-platform online issue with Steam users Arcade - Simulation score counting problem should also be fixed - check it out and let us know if all works fine 🙂 #OculusQuest #OclusRift #SteamVRCommunity13 Aug 2019Ranking System - Yet another Racket Fury update!I am excited to let you know that Racket Fury’s got yet another update! The community here is so supportive and motivating that I couldn’t resist working on the feature lots of you brought up. So off you go! Enjoy the ranking system that works separately for arcade and sim mode :-) Here’s a complete list of improvements/fixes this update provides: · Ranking system! · Separate ranking for arcade…Community5 Aug 2019Racket Fury 3.2 Major Physics Update!Hello Everyone! I have prepared a crucial update for you that focuses on paddle-ball bounce kinematics and ball smoothness improvement. As I could see some players were complaining about the simulation part of the game. I have rewritten the whole paddle-bounce kinematics which provides the whole new experience, especially in the Simulation Mode. Before it was hard to exchange even a few rallies…