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Avenging AngelNewsv1.0.3
Community

v1.0.3

Avenging Angel · published 20 Jun 2018, 19:35 UTC

All newsPlayers around this dateRead on Steam

v1.0.3

- The default difficulty level has been now set to “Casual”, and the “Hard” mode must be activated from the main menu.
- In the beginning of the game, the cutscene when landing to the platform at the outpost, some players have experienced a frame drop when the save system updates the save file. This is most likely due to antivirus application checking the autosave write process. This is now concealed.
- A new weapon can now be crafted in the beginning of the game. The blueprint and ALL the necessary ingredients can be found at the Outpost.
- Workbench functions are now updated and weapon crafting bug, that some players experienced, is now fixed. The ESC/B-button will now force the workbench GUI to close, regardless of input scheme.
- Statue Forest Turnstile platforming is now made easier.
- Player character damage input system and player character damage indicator in Goggle Glass is updated.

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Game update28 Jun 20181.0.5In-game changes: - Field Tool bug at Advanced Weapons Testing now fixed - Workbench weapon storage icons updated Settings updates: - Invert X & Y Axis - Minimap rotation toggle on/off We are now working on a larger optimisation update, which involves all outdoor areas. We will need a minimum of 15 days to develop it. This update should enable players with older rigs to get better a better frame…Community20 Jun 2018CombatWe would like to highlight the combat movement in Avenging Angel. The STRAFING and DODGING were not part of EA, and when we brought those along, we, based on the feedback from the test players, thought that the game was too easy. The strafing and dodging enabled test players to "dance" around the melee enemies, at least in bigger environment, without receiving one single hit. As we listened to…Community18 Jun 2018v1.0.2Avenging Angel v1.0.2 is now available for download. Terrain optimizations Various UI fixes Various bug fixes