
Hi everyone,
It’s been over two weeks since we released the demo. We’d like to thank everyone who tried the game and shared their feedback during this time. It feels great to work with a community to improve the game and share the same excitement. We value your feedback and continue to make the necessary adjustments based on it. Based on the feedback we received from you before Next Fest, we’ve fixed some issues. We would love to make it better with your feedback. So, if you see new or unsolved problems, you can send feedback on QA form or Discord channel. https://forms.gle/8iiKCWkaMeWkQT7Y7
Play the entire game with a controller (menus, gameplay, skill tree, everything). Button icons automatically match your controller (Xbox / PlayStation / keyboard & mouse)
Revisit planets you've already cracked open and farm Prisma from their deepest layers.
New starter skill with a fresh visual effect for each rank.
Wingmen now show exactly what they earned you after breaking a mark (e.g. "+9 ore")
Cells now visually react when hit, and mining feels punchier.
Reworked flagship movement and fuel bar for smoother handling.
Added a "Clear Progress" option in settings for a fresh start.
All skill descriptions rewritten for clarity.
Major optimization pass: smoother framerate during heavy mining and large unit counts.
Fixed a stutter caused by certain wingmen triggering massive resource bursts.
Reduced memory churn across pathfinding, HUD, and unit systems.
Fixed three camera issues: over-spinning when rotating, a sudden pop when landing, and the camera swinging wildly on the far side of the planet.
Fixed pause not working during core extraction.
Fixed units lingering behind end-of-run screens.
Fixed auto-deploy continuing during the core phase.
Fixed zoom and visual sync issues on the planet's surface.
Various crash fixes and stability improvements.
Tuned all four planets: layer values, resources, and difficulty curve.
Starter skill values adjusted.
THANKS
- One More Core Team