Hi everyone!
I’m happy to announce that the demo version of Bandit Life is getting closer.
The demo will give you a first proper look at the core experience of leading a band of outlaws, surviving in the woods, managing your camp, visiting Black City, and defending yourself when the king finally decides that your little forest business has gone far enough.
There is no release date to share just yet, but the demo is already taking shape and will include:
Full in-game tutorial
The tutorial will guide you through the main systems of Bandit Life, including survival, camp management, character development, Black City, combat, Royal Purge, and the multi-battle system.
Solo Free Play
After finishing the tutorial, you will be able to start a limited solo free play run and test your skills in the woods.
30 in-game days limit
The demo will be limited to 30 in-game days, giving you enough time to build your camp, develop your crew, explore the map, and see how long your band can survive.
Black City features
All Black City systems will be available, including travel, cargo, trader, market, guild, notice board, recruitment, food options, influence, and hideout expansion.
Wandering NPC encounters
You will be able to fight wandering NPCs. The demo will include one type of wandering NPC.
Royal Purge event
Your camp will not stay unnoticed forever. Royal guards will eventually come for you, and you will have to defend your hideout in camp defense battles.
The full version of Bandit Life will expand the game with:
Custom game settings
Up to 8 bandit camps in one game
Alliances
Multiplayer
Enemy bandit camps controlled by AI
Battles against rival outlaw groups
4 types of wandering NPCs in total
More in-game events
More content, chaos, and questionable life decisions in the woods
The demo is meant to introduce the core loop of Bandit Life and let you experience the foundations of the game before the full release grows into something much bigger.
Thank you for following the development of Bandit Life.
One step closer to surviving the woods… or at least failing with style.