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Star TruckerNewsSpring Status
Community

Spring Status

Star Trucker · published 27 Apr 2026, 10:29 UTC

All newsPlayers around this dateRead on Steam

Hey all, just a quick post to give you the run-down on a few things….

Firstly we really hope you’ve been enjoying the recent update. It’s our biggest content drop since launch and it’s been a long time coming. For those new to Star Trucker and would like to know more about what went into the recent update please check out the following links…

  • Venture Update

  • Business Time

  • v1.73 Patch Notes 

Now… despite all the testing we did on this update we were still super nervous about the roll out, especially as the update touches almost every system in the game. Thankfully, for the most part, things seem pretty stable but we wanted to chat about a couple of known issues and be transparent regarding our next couple of updates.


Known Issues

So without further ado, here’s our immediate priorities…

Acknowledged and fixed

These issues have already been addressed and we are now testing fixes across all platforms before rolling out a hotfix patch hopefully next week.

  1. Shops are refusing to buy your valuable (and heavy!) reward ingots

  2. One of the broken light jobs in Reaper’s Bluff can cause various issues

Acknowledged and being investigated

These items will likely take longer to solve and with fixes expected to drop at a later date.

  1. Certain peripherals make the menu system freak out

  2. Wall Panels don’t immediately apply materials when customizing cab

Regarding peripherals, we’ve just taken delivery of this beastie to help debug issues!

Job Generator

The recent update saw various changes to our freight job generator. Although for the most part these seem to be working as intended, especially for newer players, we’ve found that in the late-game it’s not always providing a wide enough spread of deadlines and jobs in adjacent sectors.

Rest assured we will continue to iterate and improve this area of the game as well as revisit cash and xp balance over the next couple of months.

High Priority Issues

We’ll continue to monitor support tickets and if something critical pops up we’ll obviously do our best to address the problem as either a hotfix or as part of our next content update. Please keep in mind that we’re just a couple of devs with only so many hours in the day - plus even a small hotfix update takes time to get approval from our publisher and store partners. 

Lower Priority Issues

We’re also tracking some minor issues such as UI sounds not triggering / triggering incorrectly and text fields not updating at correct points. Many of these will be addressed in future updates once more important issues are resolved.


Support Tickets

As a reminder, if you do stumble on a particularly bad bug (or you just want to send some feedback our way) please head over to the Raw Fury Support Portal and submit a ticket. This makes it a lot easier for us to track and resolve ongoing issues.


Venturing Beyond

As mentioned above. We’re hoping to roll out some critical fixes via a hotfix ASAP. Hopefully within the week. Beyond this we’re targeting a new venture alongside some improvements / surprises for release in JUNE with another update tentatively planned for our 2 year anniversary(!?) in SEPTEMBER.

Obviously there’s a lot of factors that might affect this schedule / the contents of each update so we won't say too much right now - but we do have a lot of new content waiting for hook-up and if players continue to find and enjoy the game (e.g. we can justify the cost of continued development) we’ll do our best to bring you cool new stuff while we plan our next exciting steps as indie devs.



That’s all for now! We’ll be back soon-ish with a dev blog but in the meantime keep on truckin’ and please consider leaving us a Steam review if you’re enjoying the game 👍

- Dave & Dan ( aka Monster & Monster )

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