Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Gladiator CommandNewsUpdate V0.710 - League Overhaul, Titles & Sponsorships
Community

Update V0.710 - League Overhaul, Titles & Sponsorships

Gladiator Command · published 24 Apr 2026, 15:10 UTC

All newsPlayers around this dateRead on Steam

New Core Systems

League System & Progression

The Ludus now competes on a larger stage.

  • New League Combat system introduced

  • Multi-tier progression with up to 4 leagues

  • Each school sends multiple gladiators into a battle royale-style fight

  • Maximum scale: up to 20 gladiators in a single league match

  • Schools now follow combat styles, focusing on specific stances or attributes

This will help address the core issue of repetitive structure.


Tournament Changes

  • Tournament system remains intact

  • Now occurs on Day 5 and every 10 days after


Combat Improvements

  • Combat animations improved for better fluidity

  • Multiple hit reactions added

  • Fixed jittering when gladiators move slowly

  • General combat performance increased


Sponsorships & Titles

Sponsorships

  • Added 3 sponsorship opportunities

  • Can provide:

    • Gold bonuses

    • XP boosts

    • Upkeep removal


Career Titles (Player Gladiators)

10 titles can now be earned through performance:

  • Big Loser
    10+ losses
    −10 Charisma

  • Scarred
    5+ losses
    −5 Charisma, +15% Protection

  • Undefeated
    10+ wins, 0 losses
    +5 Charisma

  • Titan Slayer
    1+ boss kill
    +5 Strength

  • Tournament Champion
    Tournament win, <3 losses
    +3 Agility

  • Gate Gremlin
    25+ wins, at least 1 loss
    +3 Charisma, +5% Protection

  • Blood Accountant
    10+ kills
    +5 Strength

  • Purse Snatcher

    5000 gold earned

    +3 Charisma

  • Streaker
    5+ kill streak
    +3 Agility

  • Championship Hangover
    Tournament win, 3+ losses
    +2 Charisma, −2 Agility


Systems & Balance

  • Removed the 50/50/50 stat cap

  • Scouts still generate up to 50/50/50

  • Titles and milestone rewards can now push beyond this


Gladiator Classes (Ongoing Work)

Data is now being collected on class performance.

Thank you to everyone providing feedback. It is directly shaping balance and future iterations.


Community

The game has now reached 50 reviews, and the response has been overwhelmingly positive.

Thanks you all for taking the time it means a lot.


Closing

This update focuses on expanding the core loop and fixing structural issues in progression and combat.

Next focus:

  • Deeper class identity and balance

  • Relationships & personalities system

As always, keep the feedback coming.

More from Gladiator Command

Other announcements

All news
Community7 Sep 2026Brief Development Update - Tournaments, Hardcore Mode & MoreHey everyone, A quick development update. Some of these quality-of-life improvements and fixes have already been added through previous hotfixes, but I wanted to give everyone a brief rundown of what has changed since V0.800 . The main development focus remains the same as outlined in the V0.800 announcement, but alongside that work I've continued polishing existing systems, improving presentat…Community23 Aug 2026V0.800 - Carnifex 2h class, Living Leagues & Arena OverhaulHey everyone, V0.800 is here! This is one of the largest updates to Gladiator Command so far. V0.800 introduces the brand new Carnifex two-handed class , a complete overhaul of rival schools and the league system, 6 new boss encounters , new arena fight types, a major attribute and skill expansion, visually represented Ludus staff, extensive UI improvements and much more. A major focus of this…Community22 Jul 2026V0.760 – The Retiarius Has Arrived!Hey everyone, V0.760 is here! This update introduces one of the most requested gladiator classes since launch, alongside new events, visual improvements, balance changes, quality of life features, performance improvements and plenty of bug fixes. Let's jump straight into it. The Retiarius Has Arrived The long awaited Retiarius class has finally entered the arena. A huge thank you once again to…