Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Global FootballNewsv1.4
Game update

v1.4

Global Football · published 24 Apr 2026, 04:22 UTC

All newsPlayers around this dateRead on Steam

🧍 Body, Height and Collision

  • Short, Normal and Tall now work with dedicated balancing.

  • Each height has differences in body priority, contest range, slide tackle, heading, dribbling and running.

  • Online collision was reworked with a system inspired by NetSoccer.

  • Players now contest space more consistently, without relying only on default physics.

  • Ball contest range is now adjusted by height.

  • Slide tackles now better respect direct contact, possession and ball context.

  • Reduced conflicts between physical collision and server-authoritative resolution.

🛝 Slide Tackle

  • Online slide tackles are now more consistent against players and the ball.

  • Tackling another player requires direct contact and a valid contest situation.

  • Players now recover movement correctly after being tackled.

  • Fixed cases where players could get stuck after isTackled.

  • Player body and capsule are restored correctly after the slide tackle ends.

⚽ Ball, Shooting and Passing

  • Minimum shot power reduced from 14 to 11.

  • Maximum pass speed adjusted to 32.

  • Online shooting and passing now respond better after server confirmation.

  • Reduced input loss during shooting and passing while in possession.

  • Online and offline shot/pass values are now better aligned.

🧤 Goalkeeper

  • Online/offline goalkeeper decision-making improved.

  • Come-out behavior adjusted to reduce oscillation during ball contests.

  • Goalkeeper now better separates closest player to the ball from player in possession.

  • Post-come-out recovery is more stable near the small box.

  • Goalkeeper now moves more directly toward the ball during come-outs.

🎮 Input

  • Added ingame control mode: mouse, keyboard or gamepad.

  • The game now respects the saved control preference.

  • Improved support for keyboard, joystick and PlayStation/Xbox controllers.

  • Added configurable bindings for keyboard, gamepad and joystick.

  • Fixed held pass interfering with shot charge.

  • Mouse, keyboard and gamepad now use a more consistent cursor position system.

👀 Spectator

  • Spectator controls were improved.

  • Gamepad now supports camera switching, player switching and free camera navigation.

🏷️ Player Names

  • Player names now appear before the gameloop starts.

  • Previously names only appeared during the match; now they also appear during preparation.

🎬 Animations and Character

  • Home player idle no longer freezes.

  • Fixed hair issues in previews and after height changes.

  • Hair is now correctly reapplied after changing height.

  • Hair, boots and skin previews now load more smoothly.

  • Character and shop cards are now navigable with keyboard/gamepad.

🎨 Menu and Settings

  • New Menu now supports keyboard, joystick and gamepad navigation.

  • Added visual focus, tab switching, submit/cancel and slider support.

  • Settings screen expanded with control mode and remapping.

  • Added duplicate binding warnings.

  • Control preferences are now saved correctly.

⚙️ Stability

  • Improved server response for critical ball, shot, pass and possession actions.

  • Online collision system is more stable.

  • Reduced conflicts between local physics and server decisions.

  • Removed old legacy input fallbacks.

🐞 Bug Fixes

  • Fixed player getting stuck after tackle.

  • Fixed input loss when mixing charged shot and pass.

  • Fixed hair issues in clones/previews.

  • Fixed frozen idle on the home character.

  • Fixed delayed player name display.

  • Fixed inconsistent goalkeeper come-out behavior.

  • Fixed collision/slide tackle conflicts in online matches.

More from Global Football

Other announcements

All news
Game update11 Sep 2026v3.8ONLINE GOALKEEPER • Goalkeeper sync rebuilt server-side: positioning, saves, rushes and restarts now follow a single simulation order, with ball possession stated explicitly in every update. • Fewer "teleports" and fewer balls passing through the keeper on saves, catches, punts and goal kicks. • A ball held by the keeper or by a player no longer flickers between two states when the connection s…Game update30 Jul 2026v3.5🎮 Online Gameplay - Online match synchronization has been extensively reworked so that players, the ball, goalkeepers and set pieces all stay updated in the same sequence. - Reduced cases where the ball looked delayed, snapped back to a previous position, or left from a different spot than the one shown on your screen. - Improved consistency on fast plays, so every player sees the same sequenc…Major update12 Jul 2026v3.4🤖 Bots in Training Rooms • No more empty training rooms: bots now fill up both teams — and the moment a real player joins, a bot steps aside. • They actually play: marking, pressing, one-twos, crosses and shots — each with their own name, hair, boots and height. Look for "Bot" before the name to tell who's who. • Creating a private room? Your call: fill it with bots, or keep it just you and yo…