Generals!
Over the last number of months, we've introduced multiple new Game Modes such as Battle Zone, Daily Challenges and Gauntlet Mode, along with a new Zone, some Zone Actions and a host of new Units.
Now, we're releasing 2 more new Zones and Spectator Emotes! Let's run through the details:
New Zones: Blacksmith's Forge and Acid Pool
The Blacksmith's Forge (pictured below on the left) gives players the ability to give one of their Units 1 Armor (permanently) upon capturing the Zone, making this the first time Factions outside of the Ironhand Dominion (dwarves) gain access to this ability.
In comparison, the new Acid Pool Zone (pictured above on the right) contrasts the Blacksmith's Forge, by wearing down Armor on all Units within the Zone each turn. Whilst this doesn't damage Units themselves, it can certainly make life easier for players coming up against an armored mob. Unlike the Blacksmith's Forge, any armor that has been degraded or removed in a skirmish as a result of the Acid Pool will be replenished in the next skirmish, so keep your guard up! (Pun intended.)
Spectator Emotes
Everybody loves cheering for a player (or booing one down) and with the introduction of Spectator Emotes, your feelings can be heard...or rather, seen!
Players who are battling can see spectators and any emotes they're using in multiple places outside of the skimirsh, including during Squad selection, the lobby and in the Barracks! The emotes themselves are color coded appropriately to take away any ambiguity in who you're cheering for (or against) and the team is excited to see our community and players involved in games, even if they aren't the ones skirmishing.
As always, after the sign-off below you'll find the changelog for this update, so for those who like to dive into the finer points, you can catch all the details there.
Until next time, keep smiling and keep on skirmishing.
Cheers!
Tinbeard
Changelog
Features:
Spectators can emote
Added Spectator lists to Barracks and Multiplayer Lobby
Blacksmith Forge and Acid Pool added
Improvements:
Audio listener mechanism changed to give more variation when panning around map
AR change can now report durability degradation, not just full AR change in Gamelog
Speed Slider resolves on all clients to improve spectator synchronisation
Fixes:
Fixed exploit allowing constructions to be duplicated in a controlled zone
Fixed Particle shader and highlighting colours for VFX
Fixed Issue with Director allowing 'phantom' units in zone, this resulted in units 'overlapping' at times
Fixed some localised texts
Fixed tooltip ordering for PvP Tooltips on main menu
Reset audio distance on return to main menu - fixes zone sounds in glossary