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ShadowforgeNewsShadowforge 16.1 - Improved Frame Previewing
In-game event

Shadowforge 16.1 - Improved Frame Previewing

Shadowforge · published 31 Mar 2026, 20:39 UTC · build 22591272

All newsPlayers around this dateRead on Steam

🎨 Onion Skin System Update – Improved Frame Previewing

We’ve made a major upgrade to the onion skin system to give you more control and better visibility when animating.

You can now preview a much wider range of frames around your current frame, making it easier than ever to track motion, spacing, and timing across your animation.

What’s new:

  • Expanded frame preview range (up to "x" amount of frames forward or backward)

  • Full support for all onion skin display modes:

    • Previous frames behind

    • Previous frames in front

    • Next frames behind

    • Next frames in front

  • Current frame always renders at full opacity for clarity

  • Surrounding frames use your configured transparency

  • Improved rendering stability with proper alpha reset

Why this matters:
This update gives you a clearer sense of motion flow across your animation, whether you’re refining subtle movements or working with longer sequences. You can now choose exactly how you want to visualize your frames—behind or in front—without losing clarity.

As always, we’ll keep improving based on your feedback. Happy animating! ✨

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