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PeglinNewsv2.0.8 Patch Notes (Contain small Act 4 Spoilers)
In-game event

v2.0.8 Patch Notes (Contain small Act 4 Spoilers)

Peglin · published 26 Mar 2026, 01:28 UTC

All newsPlayers around this dateRead on Steam

Hey all!

No rest for the weary, the team has been hard at work playing whack-a-mole on all of the bugs reported since we launched the Act 4 update. Thank you for all the reports! Hopefully we've got the most egregious ones, and we'll have some other fixes out in the next couple of weeks.

Before we get into the nitty gritty, we wanted to share a few things that we launched as part of the Act 4 celebrations which include a couple of ways to help support the team for their hard work on Act 4 as well as development on future games (reducing the need for outside funding or publishing, for example).

The first is some cool new tees and a patch from the incredibly talented artists at The Yetee: https://theyetee.com/collections/peglin

Honestly the team ourselves are just really excited to get our hands on these, and the fact that we have the opportunity to share them is kind of just a bonus! 😅

The second and most direct is a new supporter's pack DLC and a Deluxe pack that includes the OST as well. There was never a world in which we were going to gate Act 4 behind a paid DLC but it did grow in scope and take longer to develop than we originally planned, so we created this extremely simple DLC for the people who asked if they could somehow buy the team a coffee to show their support. We're honestly just happy that people are still enjoying Peglin after all this time, but as we stare down the road of developing a new game from scratch (in a new game engine...) we'll certainly accept all of the support we can get!

We've also brought back our bundle with Balatro (for a potentially limited time!), so if you missed out the first time now is a good chance to grab it at a double discount! (Bundle Discount + Spring Sale Discount)

Okay thank you for indulging me! Without further ado:

Changes to v2.0.6 (these have been live since Mar. 23rd, so you might have noticed them already)

  • Mimics now also receive an increasing amount of Ballwark from... a particular Challenge.

  • Puppet no longer activates if damage is taken in a shop

  • Glass Half Ball Transpherency-on-draw is now increased by Status Symbol

  • The Balladin Unlock-over-time description now matches the requirement of 2500

  • Echo & Pincer Maneuvorb no longer result in damage overflowing if damage has passed the integer limit

  • Pebball duplication challenge now duplicates Orebs as Orebs instead of just as stones

  • Damage slots no longer move around after misfiring while navigating while holding the Weighted Chip

  • Bullyball self-damage is no longer unblockable

  • Oreb level 3 now grants 160 gold (up from 140) when removed)

  • Loading screen has had some small visual improvements from pixel bleeding on the screen edge

  • Slime Hive no longer appears duplicated over its tree

v2.0.8:

  • Pegboard softlocking has hopefully now been fully addressed, but please report any weirdness via our Discord or our support email. (This was a rare-ish edge case that was causing softlocks for some users after a very wide sweep of optimizations made in the 2.0 update. We're hoping that the issues have been fully addressed and everyone can enjoy the Act 4 update with the improvements made!)

  • Highway Orbbery, Extra-Orbinary, and Allorbnothing (in particular, but in addition to other orbs) should now display and affect their stats as expected

  • Intangiball Slobelisk now has the proper effect icon

  • Many edge cases where Health is Wealth would display the incorrect cost have been addressed

  • Peg buffs and subtractions now apply before Spin Doctor would multiply them

  • Thesaurosus no longer flinches when taking very small amounts of damage to avoid crazy flickering with chip damage

  • Night Knights will now play their death animation more reliably instead of disappearing early when in certain states

  • Multiple fixes made to dying in shops not ending a run as it should

  • Visual improvements made to the decoration in the Inferno event

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