Once again, we sent our Fixers out to fix… and fix they did. Patch notes below.
Not only that, but we’re also Steam Deck Verified!
We’ve been working hard to make sure FixForce plays great on Deck, and we’ll keep fine-tuning it throughout Early Access as well.
When playing in a mixed group of Steam Deck and PC users, we recommend that the host plays on PC to ensure the best possible performance.
GENERAL IMPROVEMENTS
- Towers Map: more art, level design improvements
- Shop Price Balancing: reducing some shop prices
- Heart Emote: now with improved VFX red heart
- Oil Can: now restores you to full health
- Emote Wheel: improvements to make it easier to use with gamepad
- General performance optimization
BUG FIXES
- Fixed the pulsing of the Drill-Wrench to have nice flashy VFX again
- Fixed a tree. A lonely little tree.
- Improved building stability and predictability so that removing a non-essential piece won’t bring the whole structure down
- Adjusted all maps to address invisible blockout, preventing players from getting stuck or out of bounds
- Fixed issues in which players in the same group were seeing different amounts of remaining lives
- Fixed issues with Challenges in which they sometimes didn’t trigger for players when they should
- Multiple audio fixes in which SFX weren’t playing
- Fixed issue in which wrench VFX sometimes got stuck on-screen on low latency
- Fixed issue in which ‘Days Since Last Incident’ sign didn’t show the correct number of days.
- Fixed an issue in which the very big sign sparkles extravagantly when inserted into a beacon
- Adjusted the Dance emoji so that 1st and 3rd person match a little better
- Slight tweaks to player materials
- Small fixes across Proximity Chat to make everyone sound even nicer
- Various map adjustments