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Chef RPGNewsPatch # 22 – Optimizations and Fixes
Game update

Patch # 22 – Optimizations and Fixes

Chef RPG · published 7 Mar 2026, 02:35 UTC · build 22238526

All newsPlayers around this dateRead on Steam

Hi Chefs! We hope you have been enjoying the new Flavors update. This patch includes some fixes and improvements, based on reports and feedback we have received over the past week.

Optimization

We have received a couple reports of sometimes crashing to desktop. This is likely due to memory. This can happen in certain points in the game during a memory spike, when the computer is already low on memory (eg. Several applications open at once / background tasks). We have added a lot of new assets into the game over the past few months (some of which are not visible yet), which may increase memory load.

  • This patch includes several optimizations that limit certain memory spikes to reduce the chance of a crash happening.

We also have larger optimizations in the works that will be implemented in a future update.

Improvements

  • Delivering dishes to tables and cleaning tables now provide a small amount of social EXP.

  • A few UIs have been slightly modified for better readability.

  • A new cutscene has been added to Epiphany in the Rain quest, to direct players towards the note on Uriel’s shop.

  • Improved Research tutorial with added visuals.

  • Improved descriptions for quests that utilize the research minigame.

Bug Fixes (most of these were fixed in earlier patches this week)

  • During Boba Madness, a cutscene error could occur when given Hasel ingredients inside her home.

  • During Epiphany in the Rain quest, an error could occur when holding Uriel’s parcel and triggering certain unrelated cutscenes.

  • Certain blueprints unlocked early after completing Into the Mines quest.

  • Max Research achievement not being unlocked.

  • Tooltips sometimes do not hide when moving items in storage.

  • Animation error when trying to pick up an item while running.

  • Fixed trapdoor sometimes not working correctly.

  • Fixed Décor value calculation not including “Home” category furniture during restaurant service.

  • Fixed home fridge ingredients getting swapped with restaurant fridge when receiving ingredient deliveries.

  • Fixed inability to purchase a pet before home has been upgraded.

  • Fixed sometimes being able to place furniture out of bounds when inside house.

  • Crafting and town contributions not consuming materials from storage correctly.

  • Fixed certain furniture items rendering behind walls when in build mode.

  • Visual error of player disappearing in bed in first home, before the bed has been moved or replaced.

  • Fixed some visual errors with certain clothing items.

News about our remaining updates and an updated roadmap is coming soon!

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