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Stellar Tactics - Supporter PackNewsVER 0.904 Fixes and updates
Game update

VER 0.904 Fixes and updates

Stellar Tactics - Supporter Pack · published 4 Mar 2026, 20:23 UTC

All newsPlayers around this dateRead on Steam

ADDED - I now generate 10 rolling save game TOC/user options backups (sav_dat.xml) in your /Users/YOUR USER NAME HERE/Documents/My Games/StellarTactics/ folder. If you are ever in a situation where you cannot load your saves because of save corruption, you can recover a recent sav_dat file from this folder and overwrite the one in your game install folder. Just rename one of these files to "sav_dat.xml" and overwrite the file in your game folder with the backup. It is very rare that this file is ever corrupt, however, if you see this problem, you now have options. The sav_dat file can be corrupted by various freeware antivirus applications, memory overwrites from other applications running in the background, a bad disk sector or disk write among other things. These are small files and do not take up much room.
ADDED - Load/Save error dialogs for problems like corrupt save TOC/Options (sav_dat.xml), bad save files, failed saves etc. - if they ever happen...

UPDATED - You can now equip turrets and ship equipment in space as long as you are not in combat.
UPDATED - Dialog responses can now be triggered with keyboard hotkeys. UI updated for dialog responses.
UPDATED - Further adjustments to hacking timers.
UPDATED - Added a few more mini-tutorial screens.
UPDATED - Added an option in the options UI->Audio tab to set ambient audio volume. The labels are not localized yet and will be fixed for the next patch.

FIXED - PC Crew member de-buff status effect timers are not reset by subsequent status effects applied by enemies if an effect is already active.
FIXED - Kinetic (Gauss) turret damage - Rare turrets had higher DPS than Legendary.
FIXED - Psionic cleanse resist overload bonuses now apply a flat bonus of 0% - 25% depending on the selected overload value. There was a bit of a bug where the correct values were not being applied.
FIXED - If leaving an Aznari Ruin and it is not yet completed, jumping to another system and back via FTL point would disable the surface scan for the location of the Ruin. Exiting to FTL space and back would restore the landing point.
FIXED - If music volume is set to zero, music would play briefly on save load or transition.

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