Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Red Rust PioneersNewsRed Rust Pioneers - Development Update #6
Community

Red Rust Pioneers - Development Update #6

Red Rust Pioneers · published 2 Feb 2026, 17:43 UTC

All newsPlayers around this dateRead on Steam

Howdy Pioneers,
and welcome to our first development update of 2026.
January’s was another busy month on the trail, even if we’ve been keepin’ a few cards close to our chest.

Trail Guides and Playtesting

In January, we quietly released our first external test build of Red Rust Pioneers to a small group of players from our Discord community, known as the Trail Guides.

These fine folks have been ridin’ the trail ahead of the wagon train, playin’ through the build and sendin’ back thoughtful feedback that’s already helpin’ shape our ongoing roadmap. We want to give them a heartfelt thank you for their time, insight, and good spirits, your input is genuinely makin’ the game better.

Since we first announced Red Rust Pioneers last May, we’ve said we’re building this game with our community, not just for it. That hasn’t changed. We’re payin’ close attention to the features and moments that resonate most with players, and lettin’ those guide where we put our time and effort next.

A Few… Interesting Discoveries

As you might expect, early playtesting has already uncovered some, let’s say, memorable bugs.

We’ve seen pioneers misplace their heads entirely, and at one point the frontier seemed to be overrun with a suspicious number of buckets. That’s game development for you, equal parts progress and peculiar surprises, and exactly why this stage of testing matters so much.

(Rest assured, the pioneers are steadily regaining their heads.)

About Future Playtests

For now, playtesting is invite-only, and limited to a small group so we can move quickly and act on feedback without too much noise.

That said, we’ll be gradually expanding playtesting over time. When we’re ready to invite more pioneers onto the trail, we’ll announce sign-ups clearly through:
• Steam updates like this one
• Our Discord
• And our community channels

Everyone will get a chance to put their name in the hat. And if you’re keen to be among the first when that time comes, being active, friendly, and helpful in the community certainly doesn’t hurt.

Laying the Foundations

The current round of testing has highlighted a number of issues we’re now actively addressing, alongside introducing several new systems behind the scenes.

At the same time, we’ve been spending a good chunk of effort on optimization, strengthening the foundations of the game world so everything runs smoother as the frontier grows.

Building a good homestead isn’t about rushin’ straight to the fancy bits. First you lay solid foundations, then strong walls, a roof that keeps the weather out, and only then do you start thinkin’ about makin’ the place feel like home. We’re takin’ that same layered approach here.

Once this phase is wrapped up, we’ll be turnin’ our attention back to some of the larger features we’re keen to bring to life.

That’s all we’re ready to share for now, but rest assured, things are movin’ along nicely behind the scenes.

Thanks, as always, for walkin’ the trail with us. We’ll be back soon with more news.

Stay safe out there, Pioneers.


– Rusty and the Rusty Robot dev team

P.S. Don’t forget to boil your tea.

More from Red Rust Pioneers

Other announcements

All news
Community5 Sep 2026The Demo Just Got a Lot BetterHowdy, Pioneers, We had this update written on Monday, and we did not send it. The demo had gone live, thousands of you were playing it, and we could see there was work to do. Rather than tell you how well it was going, we put our heads down and got on with it. Today's build is the one we wanted you to have. What changed · Performance is significantly better than it was on Monday. If the game r…Community28 Aug 2026The Trail Continues, and the Demo Arrives MondayHowdy, Pioneers, We have got some big news from the frontier. First up, a lot of you have been asking for a little more time with the current playtest. So we are extending it by another 48 hours. That takes the playtest through to Sunday 30 August at 6:00pm Eastern (EDT) , which is 3:00pm Pacific (PDT), or 22:00 UTC if you are further afield. A couple more days to explore Overlook Lake, expand…Community27 Aug 2026The Playtest Is Open to EveryoneHowdy, Pioneers, We said we would keep opening the trail wider if things kept going well. Well, here we are. The Red Rust Pioneers Playtest is now open to everyone who has signed up on Steam. So if you requested access, go and check Steam. Your time has come. One thing before you go. This round of playtesting closes on Friday 28 August at 6:00pm Eastern (EDT) , which is 3:00pm Pacific (PDT) , o…