Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
OUTBRKNewsOUTBRK: Development Outlook (January 2026)
Community

OUTBRK: Development Outlook (January 2026)

OUTBRK · published 31 Jan 2026, 19:32 UTC

All newsPlayers around this dateRead on Steam

Hello, Chasers!

This month, we’re sharing a preview of upcoming gameplay features, updates on our weather development, and details about our presence at the National Storm Chaser Summit 2026, taking place February 5 to 7.

MOST RECENT UPDATE

Last week, we released a major update that significantly improves the stability of our voice and text chat features while fixing a large number of bugs. Since OUTBRK aims to be a social online multiplayer experience, addressing this backlog of issues and strengthening our social systems was long overdue, and should now allow players to interact with each other far more reliably.

Read the full patch notes here:

https://steamcommunity.com/app/1107320/eventcomments/695377412021575256/

WEEKLY CHALLENGES

We’re currently working on the Weekly Challenges feature. We recently shared design mockups here, and our programmers have been hard at work implementing the system in game.

One design change we believe players will appreciate is the addition of a community reward granted to all participants, based on the final reward rank achieved during the weekly challenge.

We can’t wait to show this feature in its full form as soon as it's ready.

CHAT CALLOUTS

Another feature currently in the design stage is Weather Product Chat Callouts.

This system will allow players to quickly highlight areas of interest on the weather map for all chasers on the server, improving communication and collaboration during a chase. We’re also adding rich presence indicators (animated mockup for illustration purposes below) so players can see when someone is actively viewing their map.

Players will be able to point to a location on the map to send a preformatted system message in global chat, drawing attention to something worth watching. At the same time, an eye icon will briefly appear on the map to help other players quickly spot the referenced location.

HIGH RESOLUTION CLOUDS

This month, we’ve made strong progress toward finalizing our new model-resolution pipeline and validating the features that come with it. As expected, the increase in resolution brings significantly more detail to cloud structures, especially in the lower portions of storms, and the results are already very apparent. Storm bases now exhibit the complex shapes and features storm chasers expect to see in the field, including horseshoe-shaped bases, RFDs, inflow bands, tilted updrafts, and shelf clouds. Motion has also been refined, improving overall fidelity and delivering a more authentic storm-chasing experience.

TORNADOES DEVELOPMENT

The Catalyst team has continued to make strong progress on the multivortex tornado system introduced last month. Development has advanced significantly, with the core architecture now supporting multiple subvortices within a single tornado, with total control over them. This brings us much closer to fully realized wedge tornadoes and the complex internal dynamics that define them. With the foundation now largely in place, the next phase will focus on integrating this system into our existing scenarios to ensure a smooth and seamless transition to the new tornado model.

NATIONAL STORM CHASER SUMMIT

We’ll be at NSCS 2026 from February 5 to 7, hosting an OUTBRK tournament, meeting fans at the summit, and sharing updates across our social media channels. We have a lot planned, so be sure to mark your calendars.

Tickets are still available, so grab yours now:

https://www.chasersummit.org/

That’s all for this update!

You can follow our detailed development on Trello here:

https://trello.com/b/nsBmMfIa/outbrk-game

Consider leaving a review on the Steam store to help us reach more future chasers:

Till next time,

-The OUTBRK Team

More from OUTBRK

Other announcements

All news
Community1 Sep 2026OUTBRK: Development Outlook (August 2026)Hello, Chasers! August was a big month for OUTBRK. Update 0.4 is now live, we welcomed a new full time member to the team, and development continues on character customization, the cloud resolution update, and our new tornado system. VEGETATION UPDATE IS OUT This month, we released OUTBRK Update 0.4, one of our biggest world updates since the launch of Early Access. The update includes the majo…Game update28 Aug 2026HOTFIX 0.4.0.1706 - Car Rolling Away FixFIXES · Fixed an issue causing a player's car to roll away after exiting the vehicle on inclinesGame update19 Aug 2026HOTFIX 0.4.0.1699 - Game Crash on Startup FixWARDEN · Updated the price to 290k and issued a refund to cover the difference for all players who purchased it previously. FIXES · Fixed an issue causing a crash when launching the game on certain hardware configurations · Fixed an issue causing a crash when enabling NVIDIA smooth motion · Cleaned up logging during game exit