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MorgensternNewsRoadmap to 1.0
Community

Roadmap to 1.0

Morgenstern · published 6 Jan 2026, 14:47 UTC

All newsPlayers around this dateRead on Steam

Happy New Year, everyone!

Here's our current roadmap for Morgenstern leading up to 1.0

Please keep in mind:  

  • This roadmap shows the major updates only  

  • There will be several smaller patches and hotfixes between these bigger updates  

  • Some features from later milestones might already appear earlier in smaller patches


Your feedback is crucial!
We'll happily adjust and reprioritize the roadmap based on what the community tells us. So please don't hold back — let us know what you love, what you want to see sooner, or what should be different. Thank you all for your support and let's make Morgenstern awesome together!  

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Community21 Mar 2026Update Coming Soon!Hello, brave adventurers! It's been quite a while since our last major update – high time for a sign of life! We've been working on Morgenstern at full steam, and we're incredibly proud of what's taking shape. The next update is taking a little longer than planned, but we're not willing to release anything half-finished. We're taking the time the game deserves, and we promise: it will be worth…Game update18 Dec 2025Patch 04This patch add Samus Samurai as playable character with his shuriken ability. UPDATES: Characters: · Samus Samurai can now be unlocked and is added to the roster of playable characters Levels: · New starting areas Fixes: · Various small fixes What's Next: We're actively working on: · Shared XP · Steam Achievements · Weapon levels and upgrades · The first big Boss fight · A new Biom · New Enemy…Game update29 Nov 2025Patch 03This patch changes how shields work, making them more useful, along with some UI improvements and bug fixes. UPDATES: Shielding Rework: · Shields now block all incoming damage (instead of just a fraction) · Shield durability has been lowered · Removed weapon blocking for players and enemies (Those damn orcs won't block you all the time anymore!) · Shield durability is now visible in the invento…