Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
InfraSpaceNewsPerformance + Fixes: Update 1.55.454 Released For All
In-game event

Performance + Fixes: Update 1.55.454 Released For All

InfraSpace · published 22 Dec 2025, 13:44 UTC · build 21255121

All newsPlayers around this dateRead on Steam

Hello everyone!


Thanks to everyone who playtested the update in the last days. I just moved it to the stable branch for everyone to download.

Changelog

  • Managed to make a bit of a breakthrough in simulation performance.

    • We observed speedups on the CPU between 17 - 320% in very large cities.

    • It probably depends a lot on your actual city, please don't have too high expectations. Some traffic setups might be unaffected. Test and let us know if it made a difference for you!

    • If your game is GPU-bound (meaning graphics settings make a big impact on the frame rate), then this won’t do much. But, if you’re building large cities and are hitting a CPU limit (fast forward slows down your game), this should help.

  • Added a slider for UI volume in the settings (link).

  • Fixed a bug where the passenger deck bonus to habitat consumption would not be saved properly (reported by AronJerda on Discord).

  • Fixed an issue where the traffic light tutorial would not open the encyclopedia on the correct page.

  • Fixed an issue where it was possible to build tiny, 0-length streets, which didn’t do anything except show a red error (reported by yogomove on Discord).

  • Updated some translations.

  • Fixed an issue where some tutorial messages would be titled like “Tutorial: Tutorial: …” (reported by zytukin on Discord).

  • When placing buildings, it takes a couple of frames to switch into drag-building mode. This should reduce the number of times people drag-build by accident (suggested by Bayonette).

  • Special shoutout to InfraSpace modder Bayonette, who worked with us on the following 3 improvements. Thanks a bunch!

    • Fixed a bug where some cars could get deleted in traffic jams on the small outgoing roads of buildings, leading to lost resources.

    • Rebalancing so that buildings with integrated roads ask for more deliveries at once (especially buildings like the large storehouse or the mega-buildings used to take in items slower than their connects would allow).

    • Fixed an issue where some objects would not be marked red when selected for lasering.

As always, a note on the state of InfraSpace:

InfraSpace is finished, but still getting maintained. It will receive bugfix updates indefinitely, but no new features. Please report any issues you see with the game. We check back in every couple of months, and when enough issues have accumulated, we release a small update to fix them all at once.

We are currently making our next game, taking a lot of learnings into account! If you're interested, news are available on our website.Thanks, and happy playing!

More from InfraSpace

Other announcements

All news
Game update3 Sep 2026InfraSpace Patch 1.56.460 fixes Japanese FontsHello everyone, This patch fixes Japanese fonts, where some letters would render as rectangles and some as Chinese variants. I'm sorry I didn't notice this issue earlier! Happy playing!Game update10 Aug 2026InfraSpace Patch 1.56.457This tiny patch just fixes some UI issues for 4:3 aspect ratio screens. Happy playing!In-game event4 Aug 2026InfraSpace Update 1.56 Now Released For AllHello everyone! Thanks to everyone who playtested the update in the last days. I just moved it to the stable branch for everyone to download. I also really appreciate all the nice comments on the last posts, thank you all for playing InfraSpace <3 Changelog · Trains accelerate faster on higher speed rails. Especially for the highest speed level this makes a large difference in overall delivery…