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Nuclear NightmareNewsNuclear Nightmare V5.0.2
Game update

Nuclear Nightmare V5.0.2

Nuclear Nightmare · published 8 Dec 2025, 13:28 UTC

All newsPlayers around this dateRead on Steam

Patch Notes:
- Gas canister explosion stack overflow crash fixed (This crash occurs when a gas canister blows up from another object blowing up, you may have experienced this crash even if a laser went off next to a gas canister item)
- Level streaming values optimized/Crash fixes (Tweaked streaming values to be more optimized for lower-end pcs, i.e. before we tried to load areas very fast by dedicating a high amount of ms per frame at a close range to the POI, Now we load the area from a far distance with low ms per frame with the trade off of a longer load time. However this shouldn't be an issue as areas are loaded further)
- Examine tasks now finish earlier (A lot of players were confused and thought they finished the task when they really didn't, so I made it finish slightly early to mitigate this)
- Drones preparation task counted as classified fixed
- Session error messages updated to be more readable to your average player (i.e. session was made on different version than your application)
- Enemies falling/jumping into/from the sky bug fixed
- Optimizations to generator lights & emergency lights
- Diver skin physics & animation issues fixed
- Diver mask overlapping on snowmobiles fixed
- Rebuilt geometry & texture streams (Should help mitigate potential crashes)
- Global voice chat volume was being affected by master volume now is only controlled by it's own sound mix
- Client's having to press the voice chat button twice on start up fixed

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