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Medic: Pacific WarNewsOperation Lifeline - Feature Playtest #2 Invite + New Playtest Plan
Community

Operation Lifeline - Feature Playtest #2 Invite + New Playtest Plan

Medic: Pacific War · published 28 Nov 2025, 18:00 UTC

All newsPlayers around this dateRead on Steam

Attention, Medic!

Operation Lifeline continues! With the conclusion of Feature Playtest #1 came a huge wave of feedback from our playtesting medics. This has led us to deliver a bunch of updates to our alpha build, leading us to our second mission: Feature Playtest #2.

Let's not delay this any longer - read through the post to learn more about our second playtest.


Our Second Mission - Feature Playtest #2

This coming December 3rd, we'll run Feature Playtest #2, which will let you play our second alpha build and provide us with essential feedback once again to help us turn Medic: Pacific War into the experience you're expecting at launch. Check out the Feature Playtest #2 schedule below!

Operation Lifeline: Feature Playtest #2

Schedule

Invitation Start

NOW!

Start of the Playtest / Feedback Period

Wednesday, December 3, 2025 @ 1:00 PM EST

End of Playtest Period

Wednesday, December 10, 2025 @ 1:00 PM EST

End of Feedback Period

Wednesday, December 17, 2025 @ 1:00 PM EST

Feature Playtest #2 Details

On Feature Playtest #2, we'll let you test out our latest additions/changes to the game. Please note that these features are not yet final and may be removed/changed/tweaked based on your feedback.

  • First and foremost, Feature Playtest #2 is a Lifeline Mode-only Playtest. More details about why we decided to do this is explained after this section.

  • Arena Mode --> Lifeline Mode - This playtest renames Arena Mode to Lifeline Mode, updates detection markers, and improves map balance and UI. Enemies won’t detect you while treating the wounded, new between-stage QTEs add variety, and Kakazu’s third stage, plus a new minefield mechanic deepen the challenge.

  • Morale System - The Morale System adds urgency by pushing you to stay active and efficient. It motivates quick movement, prioritizing wounded, and avoiding idle moments. Acting as a second "progress bar", morale rises when you treat the injured and declines when you’re idle or inefficient, creating the much-needed pressure to stay engaged in the chaos of war.

  • Game optimization - Thanks to all the feedback we received from Feature Playtest #1, we've made a huge push to improve the game's performance across most systems. Besides all the optimizations we've done, we have overhauled the graphics and video settings to make it easier for you to tweak them to your preference, besides being visually better.

  • Overall game balance - Tweaks were made to provide an overall better, balanced gameplay, including but not limited to: Stamina, Skills, Skill Tree, etc.

How to Participate in the Playtest

We made it so much easier for you to playtest Medic: Pacific War. Instead of a closed playtest, we decided to make it an open one - as we want to receive as much feedback as possible over the course of the week.

In order for you to secure your spot for the playtest, visit our Steam page below and find the playtest section, where you'll find the "Request Access" button.

Once you've requested access, all you have to do is wait for the scheduled playtest to start. While you're waiting, don't hesitate to join our Discord server, where you'll be able to discuss the game with fellow Medics.

Medic: Pacific War on Discord

That's it for our second mission briefing, Medics. Looking forward to your playtest experience and all your feedback!


Operation Lifeline - New Playtest Plan

Now, about the changes to our Playtests, Medics. As you may have read, we have decided to turn Feature Playtest #2 into a Lifeline Mode (then Arena Mode) focused playtest. This might be a surprise to some of you, so here are some pointers for you.

  • Better Development Focus - separating playtests for the campaign and Lifeline Mode helps us refine Medic: Pacific War more effectively. Feedback from Feature Playtest #2 will greatly improve Lifeline Mode, and those improvements will eventually carry over to the game’s overall experience, including the campaign.

  • The Next Feature Playtests - the first playtest covered both the Campaign and Lifeline Mode (then Arena Mode), while the second focuses solely on Lifeline. Going forward, our playtests will follow this pattern:

    Playtest #

    Tentative Schedule

    Details

    Feature Playtest #3

    Jan 2026

    Focus on the campaign, incorporating feedback from the first two playtests. Its goal is to further refine the campaign experience, even if it doesn’t yet reveal upcoming chapters.

    Feature Playtest #4

    Feb 2026

    Will again focus on Lifeline Mode. With feedback from earlier playtests, we aim to deliver a significantly improved experience, including expected - but not final - updates like added stages, gameplay variations, and more.

    Final Feature Playtest

    Feb or Mar 2026

    Will mirror the first, featuring both the campaign and Lifeline Mode. By then, we aim to deliver the closest-to-final experience, with all feedback from this playtest feeding directly into the launch build.

  • As part of the new plan, all changes and feedback from each playtest will be added to the game’s Demo Version. This ensures everyone can try the latest updates, optimizations, and features as they’re introduced.

With all that said, we're looking forward to seeing you playtest for the second time, and we're more than excited to receive all the feedback you'll provide us. This journey won't be as exciting without our passionate community.

See you on the battlefield, Medics!


Follow us on our journey!

We have more in store on our official platforms! Join our passionate community of virtual war medics dedicated to saving lives and bringing the troops home!

Medic: Pacific War on Discord

Medic: Pacific War on Reddit

Follow us on our official social media pages to get the latest scoop!

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