Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
GridfallNewsV0.4.3 Update
Game update

V0.4.3 Update

Gridfall · published 2 Oct 2025, 05:50 UTC · build 19888115

All newsPlayers around this dateRead on Steam

Hey everyone!

Thank you so much for trying out Gridfall! We had a great first Demo day full of nice feedback and bug reports ahah!

This is a small update that addresses some of that feedback, especially on the UI side. There was a general consensus that the game was hard to read in general.

Here's a list of the changes made to fix this:

  • UI Changes:

    • Damage Sum and Mult now have colours associated to them;

    • Game text is now more spaced out;

    • Tweaked text colours in general to make things easier to read and recognize;

    • Fixed some edge cases where text would wrap and make it hard to read;

    • Cleared up some ambiguous wording throughout the game;

    • Changed "Resources" and "Reserves" into "Turns" and "Discards", respectively; Eventually, it would be nice to bring back "Resources" and "Reserves" for immersion purposes, but for now I want to make it more obvious;

  • Balancing:

    • Peasant: +40 damage per adjacent Peasant -> +20 damage per adjacent Peasant;

  • Bug Fixing:

    • Fixed bug that was causing "reward value" under Enemy information to always display as a 5G reward;

That is all for this update!

Thank you.

More from Gridfall

Other announcements

All news
Game update27 May 2026First Localization Push is now Live!!This batch included Chinese and Portuguese! A small test to gauge demand. To all out Portuguese and Chinese players: enjoy! :)Game update7 Jan 2026Gridfall v1.0.2bGRIDFALL V1.0.2b Minor Changes - Minor style changes in several events; - Localization process has started so let me know if you see broken text anywhere! Bug Fixes - Fixed issue that was causing Mages II and III to be loaded as I; - Fixed Joker-Base Units' interactions with Training Regimes; - Fixed interaction between Equality and Training Regimes; - Frozen Condition: ...battle field -> ...ba…In-game event5 Jan 2026Gridfall v1.0.2Gridfall V1.0.2 Hello everyone ! First update of the year! And yes, I've heard you all! "Animal Kingdom" sucks, it's a known fact amongst the community. Their economy is weak, their early game is disgustingly hard, and bleed/poison take so long to do anything you might as well go watch paint dry. So a bunch of it has been reworked! Poison/Bleed are no longer the main focus of the Army --- just…