Hello everyone! We’ve got a fresh update for you! This one is mostly about controller support, behind-the-scenes tools, unit reworks, and some much-needed balancing. Let’s jump right in! First of all, to help us fine tune the game and its balancing, we’ve added gameplay decision tracking. Don't worry, we only collect information stricly linked to the choices you make in the game and you can disable this in the settings if you wish to do so. Thanks to that, we’ll now be able to see which units, equipment, and trinkets are picked the most in correlation to their winrate which is a great help to catch things that might be overtuned or undertuned. Be aware that this data is only used by our team to help fine tune the balancing of the game and NEVER shared externally.