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Meat Engine DemoNewsMeat Engine Demo Update V0.1.7
In-game event

Meat Engine Demo Update V0.1.7

Meat Engine Demo · published 1 Sep 2025, 01:04 UTC

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Patch Notes:

Important Notice

Be aware that the current version of the burning city is unfinished and will be heavily changed over time, this is more of an early test than anything. Also this level will not be included in the final version of the demo.

New Content:

  • Added map screen to hub

  • Added screen shake when explosions occur

  • Added new level E1M4

  • Added 2 new weapons Railgun and Grenade launcher

  • Added 1 new enemy The Enforcer

Updates and Changes

  • Updated all existing weapon textures and materials

  • Updated level select screen

  • Adjusted audio balance for weapon sound effects

  • Changed a yellow to door in E1M1 to red, this cuts the level's length in half making the yellow key hunt optional

  • Reduced recoil of the Rifle

  • Increased time that popups are visible

  • Fixed a spelling error

  • Fixed lighting error in E1M1

  • Fixed a bug with the super shotgun shells animation

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In-game event7 Sep 2026Meat Engine Demo V0.81 UpdatePatch Notes: We are almost there! The game is nearing completion with the primary stuff I'm working on right now is the final boss, adding secrets and general polish/balance adjustments. We are still full steam ahead for releasing this year. In terms of the final boss its been a real uphill battle to create and has taken ages, I wanted to create a really cool final fight but that is easier said…In-game event13 Jul 2026Meat Engine Demo Update V0.699Patch Notes: · Added hit reaction to Wretches · Added death animation and sound to Vertica · Added new rifle sound (Still a WIP) · Updated first boss death animation · Updated slide jump to apply omni directional force (Slide jump now works in all direction) · Increased Super Shotgun pellet damage 15 -> 20 Mainly just adding some of the features and polish I'm working on for the final release.In-game event18 Jun 2026Meat Engine Demo Update V0.65Patch Notes: · Added new movement ability: crouching in the air makes you fall faster · Added Gamma slider · Added level locking and progression system · Added footstep sound to Baron enemy · Added new checkpoint to E1M1 · Fixed jump pad in E1M2 · Increased size of HUD · Nerfed hound fire rate · Adjusted various spawn triggers · Improved menu navigation in HUB menus · Improved intro screen Smal…