Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Countless ArmyNewsBalance Tweaks, Visual Improvements, and Bug Fixes
In-game event

Balance Tweaks, Visual Improvements, and Bug Fixes

Countless Army · published 25 Jul 2025, 16:29 UTC · build 19360503

All newsPlayers around this dateRead on Steam

This small update comes to polish the game's balance, improve defense information visibility, and fix several bugs that have been reported.

Balance Adjustments

  • Everlasting has been rebalanced due to being too difficult.

  • Bauble has been adjusted because one of its routes was harder than intended.

  • South Canicula has also been rebalanced for the same reason.

  • The number of Watchers summoned per division has been reduced from 6 to 3.

  • The cooldown (CD) of Watchers has increased from 5 to 10 seconds.

Changes

  • All minimaps have been revised to remove the red areas that indicated defense positions.*

  • All map routes have been adjusted to better match the actual paths.

  • All conquerable buildings have been revised to ensure the improvements are fully visible within the camera view.

  • The Armory now gives 5 bonus resources, or 10 if you've already conquered the capital of the kingdom.

  • Defense signs have been visually redesigned and now adapt better to the screen:

  • If a defense is placed high on the screen, its sign will now appear below it to remain visible.

  • Several signs have had their position corrected to ensure proper centering.

  • In gamepad mode, the display of signs has been reworked to avoid overcrowding the screen.

*While removing the red zones might seem like a negative change, the new defense system with strengths and weaknesses means knowing the defense's location doesn't help much—you still don’t know its type or which troops will be most effective until you engage.

Bug Fixes

  • The Dragon could get stuck at the end of the path when trying to use a spell.

  • The Necromancer could also get stuck in the same situation.

  • Occasionally, selecting the resource option when upgrading the Armory caused a bug where no resources were received at the end of the invasion.

  • In the load game / new game screen, the conquered provinces on saved files were overlapping visually.

  • The DF skin for the Entremundos had an incorrect walking animation, making it look like it was constantly dying.

  • The army setup template would reset each time a troop was selected on the upgrade or skin screen.

  • The descriptive text for building choices after conquest was not centered when the camera was zoomed in.

  • In gamepad mode, it was impossible to replay maps from the expansion.

  • A visual bug caused mission 1 of the mini expansion to appear selected when it wasn’t (and vice versa) in gamepad mode.

  • Some windmills were incorrectly interpreting which defense unit had entered them.

More from Countless Army

Other announcements

All news
Community30 Mar 2026Spring has arrived at Countless Army!The most colorful event of the year is here! Countless Army is bursting with the spirit of Spring . You have until April 10th to get your hands on exclusive festive skins. Portals have appeared across the different realms of Arreit. Send your troops through them to absorb their energy and unlock up to 6 unique skins, available only during the event! (Event active from March 29th to April 10th)…Major update10 Mar 2026Countless Army — Update 1.6.0New update! This version is packed with improvements for the touch and controller experience, a good number of bug fixes, and some new gameplay features. Here's the breakdown. New Features · Challenge system for rebel provinces . Rebellions now operate on a pressure system instead of being random. More information about rebellions on this devblog and challenges can be found on this devblog. · T…Community26 Feb 2026Quality of Life improvementsHello everyone! Following the multiplatform launch of Countless Army, I've received a lot of feedback from the community, and I've been working hard to implement improvements in various aspects of the game. Today, I'm sharing the most significant ones. Building Capture Improvements Now, when selecting an upgrade while capturing a building, the cards will automatically rotate to show troop icons…