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CauldronNewsv1.0.2 - Bug Fixes and Backup Saves!
Game update

v1.0.2 - Bug Fixes and Backup Saves!

Cauldron · published 30 May 2025, 13:39 UTC · build 18664912

All newsPlayers around this dateRead on Steam

Hey Everyone!

I've been working hard to tackle all the bugs and suggestions you've all been bringing to me, and this patch should take care of a couple of the big ones! Keep the feedback coming, either here in the Steam Forums or over on the Discord!

Patch Notes:

  • Starting a new game mode with effects turned off shouldn't just show a black screen anymore,
  • I beefed up the way that saving works, so the game now does better checking that the files are formatted correctly (and not blank). I also created a backup system for savesettings.SAV, since this file seemed to get corrupted the most when players lose power or the like.
  • Auto Fishing should no longer hover at the bottom of the level
  • Added version number to the title screen
  • Apple game lasers don't get canceled when hitting fancy fliers anymore
  • Henry's Brethren upgrade will now show up correctly in your first game mode
  • Inventory should no longer be able to go negative for any reason
  • Added another error check when fighting Morgana to stop the crashes
  • Dodge's Focus upgrade now correctly applies +10% dodge instead of +1%
  • Clicking the item menu from the Talent menu before unlocking items will no longer crash the game
  • Capped the +value level of ice blocks at +99 (because people were getting super high numbers that would break the game!)
  • Fixed bonus character battle stat calculations
  • Might have fixed the issue where enemies were suddenly getting tons of hp in battle (if it was related to damage-return weirdness).
  • Auto-positions will no longer be locked on in game modes where Flip's power has been used but the auto-battle menu isn't unlocked yet.
  • Fishing powerup time+ upgrade now correctly shows +50% increments instead of +10%
  • Added a slight pause when the menu shows up after a minigame ends, so that players don't accidentally hit replay instantly
  • Fixed power level calculation after bonus characters are in party
  • Newtonian waves should now stop when pause menu is active
  • Achievement for 100 stacks of all elements should now check all enemies instead of just one
  • Map update - added the other waterfall

If anyone ran into issues with one of their save files getting messed up (usually from losing power while in the middle of a save), let me know over in the Discord! I can try to troubleshoot with you or cook you up a custom save file. I'm hoping the issue will be fixed now!

Thanks!
Pete

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