Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Meat Engine DemoNewsMeat Engine: Plans for the next few updates
Community

Meat Engine: Plans for the next few updates

Meat Engine Demo · published 29 May 2025, 04:18 UTC

All newsPlayers around this dateRead on Steam

This post is going to mainly outline the next few updates and planned content. Note that not all features listed in this post will be coming in the next few updates. This serves as more of a roadmap for what's coming.

A two new developers are joining the team Zelfmonco as lead programmer and DVAT as lead sound designer.

Also just a heads up, these features are going to take a long time to develop. The sound will likely take the longest. Most of these changes are just to enhance the existing experience and further polish the game.

New and planned content that's in the works.

- An overhaul the to player movement for smoother and more consistent gameplay. Along with
some other soft overhauls to various systems within the games.

- Enemies are getting some more changes and are going to be reprogrammed to be more fair and
less buggy.

- Updates to the player save system to improve its consistency

- A new level select screen with a visual map

- Overhauling all the sounds in the game along with the ambience within levels. The focus of this is
to unify the audio quality and make sure sounds have better audio spacing

- FMOD is going to be used from now on to provide a far better audio experience in game

- Environmental story telling is being added to the existing levels to help give them more character
and story

- A new invincibility system for the player to avoid instances where the player dies to fast.

More from Meat Engine Demo

Other announcements

All news
In-game event7 Sep 2026Meat Engine Demo V0.81 UpdatePatch Notes: We are almost there! The game is nearing completion with the primary stuff I'm working on right now is the final boss, adding secrets and general polish/balance adjustments. We are still full steam ahead for releasing this year. In terms of the final boss its been a real uphill battle to create and has taken ages, I wanted to create a really cool final fight but that is easier said…In-game event13 Jul 2026Meat Engine Demo Update V0.699Patch Notes: · Added hit reaction to Wretches · Added death animation and sound to Vertica · Added new rifle sound (Still a WIP) · Updated first boss death animation · Updated slide jump to apply omni directional force (Slide jump now works in all direction) · Increased Super Shotgun pellet damage 15 -> 20 Mainly just adding some of the features and polish I'm working on for the final release.In-game event18 Jun 2026Meat Engine Demo Update V0.65Patch Notes: · Added new movement ability: crouching in the air makes you fall faster · Added Gamma slider · Added level locking and progression system · Added footstep sound to Baron enemy · Added new checkpoint to E1M1 · Fixed jump pad in E1M2 · Increased size of HUD · Nerfed hound fire rate · Adjusted various spawn triggers · Improved menu navigation in HUB menus · Improved intro screen Smal…