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Endzone 2News#9 Regular Update | Improvements, Bugfixes & More
In-game event

#9 Regular Update | Improvements, Bugfixes & More

Endzone 2 · published 28 May 2025, 11:24 UTC · build 18640424

All newsPlayers around this dateRead on Steam

Survivors,

This update delivers different quality-of-life improvements and long-requested UI upgrades to make your time in Endzone 2 smoother than ever. One highlight is the "transfer all" button for looting ruins that has finally made it into the game.

We’ve also made a key change to controls: the number keys (1–0) are now dedicated to assigning and selecting vehicle groups, giving you quicker access to your fleet. Game speed controls have been moved to new shortcuts to accommodate this change.

As always, we’ve tackled a range of bugs and stability issues across the board—from UI glitches to rare savegame problems—ensuring a more polished and reliable experience.

Thanks for all your feedback—keep it coming!

  • Sounds: Added new sounds to different buildings
  • UI: Fixed different layout issues in the inspector of buildings.
  • UI: Settlers in vehicles notification is now also displayed in the HUD.
  • UI: Analytics view for production now also displays buildings that spawn entities in the world.
  • UI: Arrow buttons in the town center inspector header can now be used to switch through town centers of all player settlements.
  • UI: Implemented transfer all buttons when transferring resources between zones/ruins/expedtions and vehicles.
  • Vehicles: A group of vehicles can now be assigned to a shortcut by pressing control + any numeric key on the keyboard.
  • Vehicles: A group of vehicles can now be selected via shortcut (any numeric key that has a group assigned). First press selects the group, second focusses the first vehicle of the group with the camera.
  • Transportation Routes: Added ui feedback (flyup over vehicle) for vehicles that can't load a certain resource while on a transportation route as the respective slot is blocked by another resource.
  • UI: Fixed highlighting color for surrounding buildings not updating correctly when switching between buildings.
  • UI: Fixed scroll view of transportation routes sometimes not showing all entries.
  • UI: Fixed some world UIs not being displayed while radiation heatmap is active.
  • UI: Radiation output in settler inspector now uses correct values.
  • UI: Fixed overlapping icons of nearby power poles for houses.
  • UI: Removed obsolete disease feedback from ui.
  • UI: Values of electricity analytics view no longer flicker with each production cycle.
  • Transportation Routes: Pausing or unpausing transportation routes via the toggle in the transportation route overview now immediately updates transportation route rpm.
  • Construction Sites: Potential fix for an error that occurred when displaying paths for builders on selected construction sites.
  • Construction Sites: Building inspector no longer shows repair tab for damaged buildings if they are currently being dismantled.
  • Construction Sites: Potential fix for an error that occurred when switching through build/repair-modes in town center.
  • Expeditions: Fixed 92% bug in brewery.
  • UI: If a building has more positive than negative buffs on surrounding buildings all surrounding buildings are now highlighted in turquoise instead of red.
  • UI: Improved feedback for missing workforce in profession overview.
  • UI: World uis for upcycling ruins are now hidden once in construction to avoid overlap with other world uis.
  • UI: Added tooltip to progress ui of decontaminator that shows the soil radiation removed per minute.
  • Controls: Reworked game speed controls (increase/decrease instead of direct speed controls).
  • Events: "Shelter" event now counts all houses (except shelters).
  • Transportation Routes: Improved transportation route access point pick behaviour.


Your Teams from Gentlymad & Assemble | 0.8.9279.22684 #3d569b4d2

We’d love to have you join us on Discord! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team.Discord is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! 😊

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