Hey pilots, we are back with our monthly update and in this one we are covering new changes post TGX our work on world 3 and our goals as we head towards the middle of the year.
In our last update we briefly touched on post TGX fixes and in some local we decided to look deeper into some of our level designs and level progression. During noticed that levels that we had earlier were proving bigger road blocks then some of the levels later down the road.

So we have taken some time to make the experience a bit more enjoyable by tweaking which hazards are introduced and when the difficulty ramps up. Hopefully some more internal testing and some upcoming events will let us know if this new level progression is ideal. We have also tweaked hazard placement and amount of hazards to ensure that levels flow a bit more smoothly.
With that rework, we have started looking at the art again for World 3 which has been seen in trailers and previous demos. As with each level and world, it’s all hand made by our amazing art team and we are making sure that the greyed out levels match the goals we want for the game as well as fitting each world's theme.
Taking place in a smelting factory as with everything in Nullstar, precision and speed will help you achieve those fast times and get your name on those leaderboards. As always look out for updates on socials and you can join our Discord to be kept up to date.

Lastly, in this update we are planning a digital demo for the game as we move towards the middle of the year with a few events as previously mentioned in the last post. There are some online events coming but please look forward to being able to play Nullstar at home.
Again thank you for all the support as always share the game around, join the Discord and all that! See you next month pilots.