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Endzone 2News[Sneak Peek] Major Update | Dangers & Progression Pt.2☢️⚠️
Community

[Sneak Peek] Major Update | Dangers & Progression Pt.2☢️⚠️

Endzone 2 · published 24 Apr 2025, 12:35 UTC

All newsPlayers around this dateRead on Steam

Hey Survivors!

Surviving the dangers of the wasteland is one thing. But what comes after survival? What keeps you going when your people are thriving, your cities are growing, and the sandstorms finally pass?

In today’s sneak peek, we’ll take a closer look at the "Progression" half of our upcoming Dangers & Progression update — giving you new ways to shape your journey, define your victories, and push your settlements to the next level.

Let’s take a look...

Whether you're aiming to grow a vast population, endure the harsh seasons, or build a thriving network of settlements—our new progression system gives your survival journey purpose, challenge, and a clear path to victory (or glorious defeat).

Spotlight: Game Goals – A New Way to Play

Every new game now begins with a choice: Do you play just for fun or do you pursue a greater purpose?

You can now select one of three Game Goals to define your play session:

  • Population Boom – Reach a total of 1000 adult settlers
  • Long-Term Survival – Endure 200 seasons
  • Expansionist – Create a total of 9 settlements


Completing a goal earns you a shiny new achievement and the opportunity to conclude the session. But don’t worry — you can always keep playing if your story isn’t finished yet.

Spotlight: New Buildings – Function Meets Flavor

To complement the new progression system, we’re introducing exciting new buildings to Endzone 2:

🏠 Shelter – A compact housing solution for lots of adults, but no children. Ideal for dense late-game settlements.

☢️ Decontaminator – Clears ground radiation in a moveable working area using up protective clothing. Essential for securing clean construction zones and protecting your settlers long-term.

🍺 Brewery & Pub – Grow hops, brew beer, and serve it in bars. Increases confidence for nearby housing, at the cost of a little health.

🌿 Coffee Shop – Cultivate weed, roll it into joints, and boost your settlers’ confidence. Just like the bar, it comes with a minor health penalty. Your people may be glowing with joy — but maybe also a little too chill.

📡 Beacon – Once your session goal is completed, you’ll unlock the ability to build the beacon. Construct it, and your people may leave this forsaken place for good… or stay behind to write a new future.

Spotlight: Monumental Progress

We’ve also added 3 new late-game side missions with unique, challenging objectives. Completing them will reward you with special Monument Buildings:

  • Each monument boosts a specific stat for the settlement it’s placed in.
  • But choose wisely; each one can only be built once!


These monuments not only give powerful bonuses but also stand as lasting reminders of your leadership and your people’s resilience.

We hope you enjoyed this glimpse into the progression systems coming with the next major update. With new ways to win, build, and guide your people, this is one of our most exciting additions yet.

Thank you for all your support, feedback, and thoughts across every channel — we read everything, and your input helps shape the World of Endzone into something truly special.

Until next time, stay safe and don’t forget: every monument begins with a single settler. 🏗️ 💚

Your Teams from Gentlymad & Assemble

We’d love to have you join us on Discord! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team.Discord is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! 😊

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