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Meat Engine DemoNewsDemo Update V0.1.6.5
In-game event

Demo Update V0.1.6.5

Meat Engine Demo · published 5 Apr 2025, 05:32 UTC

All newsPlayers around this dateRead on Steam

Preview of the next WIP level

Patch notes:

New Stuff


- Added corpse gibbing
- Added extra life UI
- Added some polish to the level finish screen
- Added more enemies to E1M3
- Added more item pickups to E1M3
- Added ability to unpause the game with the esc key

Updates and Changes


- Updated wall run models and textures
- Updated some of the materials in E1M2
- Updated the level design and lighting in E1M3
- Updated Hound AI and animation blending
- Ammo pickups can no longer be picked up if ammo is full

- Increased skybox rotation speed in E1M2
- Increased light produced by plants in E1M3
- Increased screen pixelation
- Adjusted lighting in E1M2

Bug fixes


- Fixed an issue with the extra life UI in E1M3
- Fixed an issue with the damage indicator
- Tweaked some of the tone mapping and postprocessing effects
- Further tweaked the way slopes work

More from Meat Engine Demo

Other announcements

All news
In-game event7 Sep 2026Meat Engine Demo V0.81 UpdatePatch Notes: We are almost there! The game is nearing completion with the primary stuff I'm working on right now is the final boss, adding secrets and general polish/balance adjustments. We are still full steam ahead for releasing this year. In terms of the final boss its been a real uphill battle to create and has taken ages, I wanted to create a really cool final fight but that is easier said…In-game event13 Jul 2026Meat Engine Demo Update V0.699Patch Notes: · Added hit reaction to Wretches · Added death animation and sound to Vertica · Added new rifle sound (Still a WIP) · Updated first boss death animation · Updated slide jump to apply omni directional force (Slide jump now works in all direction) · Increased Super Shotgun pellet damage 15 -> 20 Mainly just adding some of the features and polish I'm working on for the final release.In-game event18 Jun 2026Meat Engine Demo Update V0.65Patch Notes: · Added new movement ability: crouching in the air makes you fall faster · Added Gamma slider · Added level locking and progression system · Added footstep sound to Baron enemy · Added new checkpoint to E1M1 · Fixed jump pad in E1M2 · Increased size of HUD · Nerfed hound fire rate · Adjusted various spawn triggers · Improved menu navigation in HUB menus · Improved intro screen Smal…