Small Class Ships
Mosiac (Tier 1)
- shield gain per entity hit reduced from 2% of max health to 1.5% of max health
Dragonfly (Tier 2)
Ability 2 - Adderbolt
- Augment Dominator: tracking strength of Deathgaze reduced by 25%
Ability 3 - Deathgaze
- deals 50% less damage for projectiles that are duplicated
- reduced projectile speed from 300 to 250
- Augment Warden: now reduces base damage by 30%
Paradox (Tier 4)
Ability 1 - Inversion Ritual
- cooldown increased from 25 to 28
- Augment Dominator: cooldown reduced from 40% to 25%
Ability 3 - Doppel
- duration increased from [3-6] to [5-7]
- cooldown increased from 45 to 55
- increases duplicated projectile angle from 20 degrees to 27 degrees
- Augment Dominator: removed duplicate an extra projectile for medium and large. now is 20% reduced cooldown
Medium Class Ships
Stingray (Tier 1)
Ability 2 - Force Blade
- cooldown increased from 10 to 14
Lurker (Tier 1)
Ability 1 - Crash Dive
- active duration increased from [2-5] seconds to [4-6]
Ability 2 - Shred
- cooldown decreased from 20 to 16
Ability 3 - Snag
- cooldown increased from 25 to 30
- hook range re-scaled from [70-85] to [75-90]
- Augment Warden: cooldown recovery speed from 60% to 45% during the drag
Revenant (Tier 2)
Ability 1 - Transfusion
- cooldown from 18 to 23
- duration of drain reduced from [6-12] to [5-9]
- Augment Guardian: reduced increase connection range from 50% to 35%
- Augment Dominator: reduced increase duration from 60% to 40%
Ability 3 - Heart of Darkness
- cooldown increased from [50-40] to 55
Large Class Ships
Oasis (Tier 2)
Ability 2 - Countermeasures
- cooldown reduced from 33 to 27
Prism (Tier 4)
Ability 1 - Prismatic Shield
- does not destroy the reflecting shield when a medium or large projectile hits it.
- based duration increased from [1-2] x3 at max shield to [2-3] x2 at max shield