Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
LiftoffNewsUpdate 1.7.2 released!
In-game event

Update 1.7.2 released!

Liftoff · published 23 Apr 2026, 14:14 UTC

All newsPlayers around this dateRead on Steam

Sometimes the best upgrades don’t make a big entrance, they just quietly make everything better. This update is full of those small-but-satisfying improvements.

The big highlight: Steam Cloud support (Yes, the one you’ve been asking about, we heard you 😉). Your drone setups, track creations, and personal records are now safely stored in the cloud. You can pick up right where you left off, whether you’re switching rigs or dusting off your sticks after a “strategic break.”

Changelist

  • Added Steam Cloud support

  • Added 'Report a Problem' to the main menu and pause menu. If you run into a technical problem in Liftoff, you can now immediately send a technical report along with the log files.

  • Updated: Your custom content e.g., tracks, races, drone setups, input configurations, personal times, etc. are no longer stored within in Liftoff's install directory. Instead, they're now stored in the following locations:

    • Windows: %USERPROFILE%\\AppData\\LocalLow\\LuGus Studios\\Liftoff

    • Mac: ~/Library/Application Support/LuGus Studios/Liftoff

    • Linux: ~/.config/unity3d/LuGus Studios/Liftoff

  • Fixed: Quick Rates curve

  • Fixed: Propeller audio was audible for an instant when an environment was being loaded

  • Fixed: A thrust clamping issue where some low-throttle effects weren't being applied correctly

  • Fixed: The race timer keeps going in race when resetting the drone right before passing the first gate

  • Fixed: The 'share' button being disabled. Note: this button used to check whether you have accepted the Steam Workshop EULA. This check is now disabled on the Liftoff-side due to backend changes on Steam not functioning properly. It's still possible your content might not be set public by default if you haven't accepted the latest Workshop EULA

  • Fixed: Controller connected/disconnected popup being off-position

  • Fixed: Several in-game UI elements being on top of pause menu elements, obstructing their use

  • Fixed: The dark overlay in popups not always being scaled correctly, leaving parts of the background exposed

  • Fixed: The 'reset' button was visible and usable during tournament replays, allowing you to fly your drone while a recording was playing

  • Fixed: The reported player count in a multiplayer game is now correct. This enables correctly triggering the multiplayer achievements again.

  • Fixed: Issue with the graphics options menu not showing the correct settings when opening it in the pause menu

Steam Cloud support


Now, your custom drone setups, tracks, races, custom HUD layouts and personal records are stored in Steam Cloud. Switching between systems should no longer require you to copy and paste files. Note: input configurations are only sync'ed between compatible platforms e.g., Windows to Windows machines. For example Windows to Linux is not supported due to the difference in reported layout of controllers between platforms. WOULD YOU LIKE TO KNOW MORE?

Important notice

Your existing remote controller calibration will likely not work anymore. Upon starting Liftoff v1.7.2, you should go to the controller calibration menu and re-calibrate your remote controller.

This will also include any actions you may have bound to buttons on your remote controller such as 'Reset', 'Arm', etc.

We've received some report that other issues might occur after this update, regarding throttle. While we're working to fix this, you can temporarily revert to the previous version while we work on a fix by following the next steps:

  • Navigate to your Library in Steam and right-click ‘Liftoff’

  • Navigate to ‘Properties’

  • Navigate to ‘Game Versions & Betas’

  • Select the liftoff_1.7.1 version

More from Liftoff

Other announcements

All news
In-game event3 Aug 2026Update 1.7.5 releasedGiving Permafrost a Second Life Marina Bay took us almost a full year to build, and we think the result speaks for itself. It quickly became one of Liftoff's most beloved maps. But while Marina Bay was stealing the spotlight, there was another map we couldn't stop thinking about. Permafrost has always had the ingredients to become a fan favorite. It's one of the biggest maps in Liftoff, packed…In-game event30 Jun 2026Update 1.7.4 released!We've rolled out a new update for the Marina Bay level in Liftoff ! This patch includes a variety of tweaks and fixes to improve the level gameplay, smooth out the experience, and address several reported issues. Thanks for all your feedback, it helps us keep making Liftoff better. See you in the skies! Marina Bay updates · Small fixes cruiseship (normal maps, small boats rotation) · Open gates…Community26 Jun 2026The end of an eraLiftoff 1.0 is dead, long live Liftoff 1.0. Having just released one of our biggest and most popular updates with Marina Bay, the obvious question is: what's next for Liftoff? For more than a year, we've been working toward what we internally call Liftoff 2.0 . It's not a new game, but rather a symbolic milestone for the project. Over Liftoff's ten-year lifespan, virtually every piece of code a…