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EverSiege: Untold AgesNewsPatch 1.1 - Hotfix #3
Game update

Patch 1.1 - Hotfix #3

EverSiege: Untold Ages · published 8 Apr 2026, 15:08 UTC · build 22687388

All newsPlayers around this dateRead on Steam

Following our recent updates, we’ve deployed Patch 1.1 Hotfix #3 to address a couple of high-impact gameplay bugs that were affecting game experience and technical performance.This includes another focused effort to tackle desync issues in co-op, as part of our ongoing work to address them.

A huge thanks to the players who shared clips and bug reports, your feedback is essential!

Multiplayer / Desync

  • Fixed a multiplayer desync issue caused by pathfinding. 

  • Fixed a multiplayer desync related to Sweeping Blast and other abilities. 

  • Fixed a multiplayer desync with Griffin. 

  • Fixed a multiplayer desync that could occur during Shadow Strike. 

  • Fixed a multiplayer desync that occurred when a Scyron died while mounted.

Combat / Abilities

  • Fixed a bug where the Blazing Light effect persisted after the Scyron's death. 

  • Fixed Scorching Ray not properly cancelling on death. 

  • Fixed a bug where town portal cooldown was applied even when the ability was cancelled (e.g. by a stun). 

  • Fixed a bug where manual attacks were possible while mounted in direct control mode. 

  • Fixed a bug where the edict Reinforcing the Gates that should give HP to protection gates was incorrectly applying also to units. 

  • Pressing Escape in the battle preparation screen now properly closes it and cancels the ready state. 

Crashes / Stability

  • Fixed a crash that could occur during procedural map generation.

  • Fixed an issue where enemy lane units could stop advancing after the player selected the Bastion’s Forcefield edict. 

UI / Display

  • Fixed a missing stat name in the potion recap for Harmony Philter - Zephyr leaf Extract. 

Graphics / VFX 

  • Fixed a visual issue on the fountain of life.

  • Removed unintended hover highlight on props inside the village.

  • Fixed incorrect visual effects on several Vinewraith skills. 

Bone Weaver 

  • [Bone Weaver] — [Necrotic Geyser-Skill]: increased number of geysers from 4 to 6, geysers now deal damage on impact and apply damage over time. Added preview indicators on damage areas. 

  • [Bone Weaver] — [Bone Impaler-Skill]: reworked ability timings with a new double phase mechanic and updated visual effects. 

Flesh Golem

  • [FleshGolem] — [Triple Strike-Skill]: adjusted attack targeting.

  • Updated the description of Dreadwing's Unraveler Perks to accurately reflect its effect (Max HP and Damage buff on Flesh golem). 

Performance

  • Various performance optimizations: optimized particle effects and some materials.

Graphics / Polish

  • Visual polish: improved materials on various buildings, updated protection gate tower energy effect and flag visuals. 

Audio 

  • Improved Scyron's auto-attack sounds for more impact. 

  • Refined Zirenth's evasive dash sound. 

  • Adjusted group unit battle mix 

  • Added tower hover sound effect.

Localization

  • Overall improvement of localization in English/French/German language.


Thank you again for your continued support and for helping us make EverSiege better with every patch!

If you run into any issues, don't hesitate to report them using our bug report template on Steam or Discord. Every report counts!

🪲 Report a bug here 🪲

Thank you!

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