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KritterNewsEndless contest and Update 1.0.13
In-game event

Endless contest and Update 1.0.13

Kritter · published 7 Apr 2026, 17:35 UTC · build 22682759

All newsPlayers around this dateRead on Steam

Hello my dear Kritters!

To celebrate the new 1.0.13 patch, we are running a Endless Wave Contest that starts now and ends this Sunday.The goal is simple, you have to survive the endless mode as many waves as possible.
The top 3 will win the Son of Hell DLC Pack as well as the Game Soundtrack Pack!!!Rules are simple:

  • Join the Discord https://discord.gg/xjyEBWUpes

  • Share the screenshot on Discord

Have fun!

You can find the full patch note right bellow.

Patchnote v1.0.13

Features

  • The two achievements about finishing act 1 and 2 in less than 14 and 28 minutes are now working.

  • The challenge about getting only S rank is now fixed and has been reset.

Balancing

  • The first boss no longer attacks while he is invulnerable.

  • The football is twice bigger as before. Best change ever.

  • Act 1 wave 6 is now slightly easier.

  • Act 2 wave 1 and 4 are now easier.

Bug fixes

  • Fixed a huge bug where client players would not see projectiles from enemies.

  • Fixed a bug where fire area would not deal damages to M.Ark.

  • Fixed a bug where fire DOT damages would not be shown.

  • Fixed a bug where aggro would always be on the host player.

  • Players could go through the act 3 boss door during a wave. It's now fixed.

  • Fixed a bug where Tracker's landmines could be physically stackable and used as stairs.

  • Players could go above fences in act 3 and endless mode. The colliders should now properly forbid that.

  • Endless mode: enemies health would be out of sync after wave 27, causing enemies to not have health bar, It's now fixed.

  • Endless mode: in mutliplayer, client players would not have rewards after wave 27. It's nos fixed.

  • Endless mode: fixed a bug where the button "back in time" would not work.

  • Endless mode: some enemies would not be properly spawned in multiplayer, which is now fixed.

  • Fixed collision issues in act 2.

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