Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Harbinger of the DeepNewsv0.1.8 - The Progress So Far
In-game event

v0.1.8 - The Progress So Far

The Harbinger of the Deep · published 28 Mar 2026, 02:59 UTC · build 22450579

All newsPlayers around this dateRead on Steam

Heyyo CraftedCircuitry here! Today, I am proud to announce my new game The Harbinger of the Deep is coming to Steam! It's a 2D Topdown Twin-stick Shooter RPG where you shoot your actions and how you use them can decide the fate of the future of the Sea, the last civilization who survived a great Tsunami that flooded the entire world.

Prototype

I've decided to really document this game unlike my first game, Deep Dark Wrath. Above was the first prototype showcasing the mechanics of the game.

Below is when the game got its first befriend and test dialogue. I've also worked on the HUD.

The artstyle and font was decided pretty early on, just like with Deep Dark Wrath. It goes against most rules, but I do really like making sure to have an idea of what the game looks like as I prototype.

I've also started to do the environment. With this, the very first Prototype was born. I can essentially build off everything later on from these.

I then continue to iterate this into the versions v0.1.0 to the current v0.1.8.

v0.1.0 to v0.1.7

Just a quick fire album of what I've done to the game. Essentially, I just start building the content, the story, the many dialogue, and more.

I've also joined a Playtest and Feedback Jam over on itch to gain some more feedback as I iterate and polish the game.

Naming the Game

Before this the game wasn't actually named yet. Why? I just wasn't sure with 'The Harbinger Droplet'. So I kept looking for ideas, I still wanted to keep Harbinger but I wanted to still use some sort of idea of the Sea in the name. So I kept searching, until, The Harbinger of the Deep was born.

v0.1.8

After many months of creation, I am still only 4.5 areas deep into the planned 8. But I've done a lot of improvements, optimizations, and more to really make the game as best I can make it.

I've learned a lot from Deep Dark Wrath and I hope to really show what I've learned.

The Future

The Harbinger of the Deep will hopefully be part of a few events this year, so stay tuned as I may be able to showcase some really nice content updates by then.

Hope you all are doing well, and are hyped for The Harbinger of the Deep!

Thanks for reading, and CraftedCircuitry signing off for now.

More from The Harbinger of the Deep

Other announcements

All news
Game update14 Sep 2026v0.2.11 - Small PolishesHeyyo, CraftedCircuitry here some with quick polishes to the game! Added: · More Beings · Error Text when Loading the Backup Fails Updated: · UI Elements in the Opening and the main Options UI cycle from the top and bottomGame update9 Sep 2026v0.2.10 - Dialogue Improvements and SFX FixingHeyyo, CraftedCircuitry again! The game gets updated everyday as I want to be able to test it on both my PC and other Steam-connected devices. And today, I've been meaning to start the post-ending dialogue system. This builds off of the existing system, but simply chooses certain dialogue when an ending has happened. You can Continue Playing after some endings, so you can see the Beings' reacti…Game update8 Sep 2026v0.2.9 - Extra Endings and Some Ending TweaksHeyyo, CraftedCircuitry here! Just doing a quick update to add an extra ending to the game! This special ending is a spinoff of an already existing ending, and counts the same as that ending when wanting to do the all the endings. Players won't have to do that extra ending. I've also done some tweaks to certain ending functions to make them feel a little better.