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VeterumNewsVeterum 0.9.6.7: Two New Events & Bugfixes
Game update

Veterum 0.9.6.7: Two New Events & Bugfixes

Veterum · published 25 Mar 2026, 10:12 UTC

All newsPlayers around this dateRead on Steam

New Content:
Two new unique random road events (designed for mid-game).

Changes:
Units now gain more XP for casting non-damaging spells. The XP bonus scales with the spell's mana cost.
Adjusted prices for many artifacts (mostly increased).
Artifacts and medals no longer grant Stamina or Bravery bonuses to units that don't have these stats (e.g., Undead).
Plague (zombie creation upon kill) no longer triggers on bloodless enemies.

Bugfixes:
Fixed an issue where side quests would sometimes incorrectly set the "Player is Storming" status.
Fixed a rare crash occurring when Kromm's Lightning killed a unit while it was in the middle of an attack animation.
Fixed an issue where defeat during a unique side quest wasn't always handled correctly.
Units that somehow end up outside the map boundaries will now die at the start of the turn.
Fixed a rare error related to picking up random quests.
Fixed a bug that prevented launching maps created in the Map Editor.
Fixed an issue where using Onslaught with Plague active would spawn a zombie on the same hex as the attacker. If Plague triggers, a corpse is no longer created.

We are currently working on adding more random events during world map travel.

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