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Orbital Command PlaytestNewsIncremental Update 3/22
Game update

Incremental Update 3/22

Orbital Command Playtest · published 22 Mar 2026, 22:19 UTC

All newsPlayers around this dateRead on Steam

**System Updates**
* Systems should now feel different based on the Star that is selected for it. These changes range from increases starting Asteroids, stronger system gravity, as well as Flare Frequency.
* Over generalizing, the stars should feel like:
* * Yellow: Default/Calm
* * Red: More Asteroids
* * Blue: Higher Gravity
* * White: Increased Solar Flares

**Star Menu/Run Upgrades Updates**
* Presented options are now based on the Progress of the Star Node (AKA Dyson Sphere)
* Locks and Rerolls are functional in this menu.
* * The Menu will automatically reroll after an amount of time, but the Player may force this to happen with the Reroll option.
* * The Locks will preserve an option through a Manual or Automatic Reroll.

**Career Upgrades Updates**
* Career Updates menu has been visually cleaned up and the what is shown better represents the upgrades that will be presented at launch.
* Upgrade Points are gained through completing runs, with extra being reward based on Established Planets, Run Score, etc.
* These Upgrades are here to give players a better starting point when starting subsequent runs, and we currently expect all to be unlocked through enough playtime.

**Scanner and Gravity Well Deployable**
* Scanner Deployable can be used to Discover and Ping any Asteroids, Enemies, and Resources within its sensor radius
* Gravity Well pulls all Asteroids and Resources to the center of the Deployable.

**Escalation System Improvements**
* The Escalation System can now spawn the System Event BP.
* * This will trigger every 20% of the Star Node Progress.

**Bug Fixes And Balance Updates**
* Missile Damage Reduced, Charge Speed Increased, and Speed Reduction when charge reduced
* Rail Spike Damage Reduced and Refill Rate Increased
* Player no longer hits their own drones
* Escalation System cant spawn huge
* Fixed System Gravity and Rotational Gravity
* Front End Targets and Collectables are pinged and/or discovered
* Warp Gates can be destroyed by the Player again
* Huge Rotations have been locked to prevent spinning
* Career Upgrades start at zero
* Improving Resource Drone Rotation and Movement
* Collectables dropped by Enemies can be picked up again
* Fixed Tractor Beam VFX not showing up

More from Orbital Command Playtest

Other announcements

All news
Game update22 Sep 2026True Stats Hot Fixes**Key Binding Update** * Deployable Menu is now on Shift * Next and Previous Planet: Q and E **General Updates/Fixes** * Fixed several issues around GetLocationAlongSpline logic * Fixed the Drone Rebuild Stat pointing to the wrong stat * Outpost and Occupation Components properly clean up components * Fixed a bug where the Player stats weren't being initialized correctly * Added new Intro Scene…Game update16 Sep 2026True Stats Update**True Stats and Upgrades** * All of the System Upgrades have had a pass and been made more legitimate * * As part of this, some of the old Upgrades have been removed * * There is also the idea of "Curses" that are negative stats, but they are not currently hooked up to the system * * * These would be added to Planets based on Difficulty, and potentially other factors * Each of the stats also n…Game update12 Aug 2026Tutorial 3.0 Hotfixes**Tutorial 3 Updates** * Fixed Inputs being incorrect/not displaying in a few beats * Beat Text iteration and updates * Removing some random delays * Updated the position of a few of the Objectives * Fixed bug where you could establish all the Planets before the Occupation beat **System Generator Fixes** * There were a ton of fixes made within the System Generation Logic. These fixes include: *…