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CropageddonNewsPlaytest - 2
Community

Playtest - 2

Cropageddon · published 12 Mar 2026, 11:54 UTC

All newsPlayers around this dateRead on Steam

Plautest– Feedback Welcome!

The current version is still rough around the edges, but that also leaves plenty of room for your suggestions, ideas, and wishes — so don't hold back!

I'm particularly curious about performance, since my target hardware is an RTX 3060 / Ryzen 9 5000 setup. Beyond that, I'd love to hear your thoughts on the overall gameplay: how does the melee combat feel? What about magic combat? How's the interaction with the environment?

One known issue: Telekinesis is currently not fun and can break the game in a few ways (throwing enemies out of the level, clipping them through the ground). I'm reworking it — which is why for now you can only grab enemies, not objects.


Controls (remappable in Settings)

Key

Action

Q / E

Switch Spells

R

Kick

T

Throw

1

Toggle Stance

Space

Jump / Dodge

LMB

Attack

Hold LMB

Heavy Attack

RMB

Combat Spell / Mage Spell (stance-dependent)


Hope you find some fun in the current state and have a moment to leave feedback. It really helps! 🙏

— Greets

More from Cropageddon

Other announcements

All news
Community13 Sep 2026Devlog 13.09.2026The build is approved so the release date is set :) I worked on the melee combat, since there was some negative feedback. I hope to catch now better the intent of the player. I added a new weapon. The mace can rupture staggered enemies. So early access there will include 4 weapons. One-hand Sword : It has a short range, is faster then the two hand weapons and slices staggered enemies. Two-hand…Community30 Aug 2026Devlog 30.08.2026I'm back, and I was also able to get some work done over the weekend. The spawn logic of the enemies has been improved and extracted. A new mode, "Survive" has been introduced, which can now use the new spawn logic. New Game Mode: Survive In Survive, the player has to survive for a certain amount of time. The current solution is a bit overengineered for what it currently is. Each enemy has a th…Community16 Aug 2026Devlog 16.08.2026Iterated on the pepper enemy and onion enemy. Playtested the game and started creating tickets for the final sprint towards release. As mentioned, I will be traveling for the next two weeks, so there will be no update next Sunday.