
This update brings major improvements to combat, UI, and overall gameplay feel.
Combat has been refined to feel more responsive and fluid. Dodging has been improved, Nidra consumption rebalanced, and the new Nidra Shot introduces a stamina-based ranged option — eliminating ammo-related softlocks entirely.
Additionally, this update includes:
A redesigned HUD
Improved UI and accessibility adjustments
New Talismans
Controller Rumble support
Expanded tutorials
Multiple bug fixes and map improvements
As always, thank you for your feedback — it truly helps us improve the game ❤️
Talismans added
Nidra Shot implemented
Uses stamina instead of ammunition
Prevents softlocks when out of ammo
Invert Axis option added
Controller Rumble support added
New HUD design
Improved overall UI design
Inventory updated (Accessibility improvements
Improved attack responsiveness and flow
Dodge mechanics refined
Nidra consumption rebalanced
Fall damage corrected
Embla now shatters upon death
Tutorials improved and expanded
Destructibles updated
Items no longer fall through the ground
Spreu enemies now spawn correctly
No longer freeze awkwardly after death
Boss respawning fixed
Cutscenes adjusted for widescreen
Localization updated
Various map fixes
Fixed music-related issues