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CattopiaNewsFishing Improvements
In-game event

Fishing Improvements

Cattopia · published 1 Mar 2026, 18:52 UTC

All newsPlayers around this dateRead on Steam

v0.6.0 provides a huge batch of improvements and fixes. In particular, it makes various improvements to the fishing minigame such as: better UI indicators, a more intuitive central mechanic, and improved star difficulty scaling. Previously, you had to press a series of buttons (depending on the difficulty) to progress the catch meter, but now you just have to hover the hook over the fish. With the improved difficulty scaling, I am still able to provide challenges that I originally planned for higher difficulty fish. There are now dotted lines for the hook and the fish which represent the collision of each. This makes it clear where exactly you need to go to gain catch progress. Lastly, the fish has a progress bar to represent when it will make its next action. Overall, it should be a better experience for mouse/keyboard and controller players alike. I hope that you enjoy it!

[0.6.0] - 2025-03-01

Added

  • Added 2 challenges to "Catto's Journey (Demo) - Egg Island"

  • Added 2 challenges to "Catto's Journey (Demo) - Door to Door"

  • Added 1 challenge to "Catto's Journey (Demo) - Bird Sanctuary"

  • Added 1 challenge to "Cattos Journey (Demo) - Forest Den"

  • Added 1 challenge to "Cattos Journey (Demo) - Scale the Wall"

  • Added a "Persistent" modifier to enemies in the level editor, which will force them to respawn even after being caught. Should be used when enemies are critical to the level design

  • Added rotating dashed lines to the hook and fish in the fishing minigame which represents their collision. They will be red and rotating counter-clockwise when they are not overlapped, or green and rotating clockwise if they are

  • Added a progress bar above the fish in the fishing minigame which will show how close the fish is to its next position, or how long until it moves again

Changed

  • Fixed the player falling instead of climbing a ledge when the up input is used in combination with either the left or right inputs

  • Fixed enemy rage state not being reset when respawning

  • Fixed the challenge condition viewer to show that any door is required if a specific door is not required

  • Fixed dynamic menu item sorting (challenge editor doors and door leaderboard tabs)

  • Fixed ui_cancel not being able to quit menus when using a controller

  • Changed the 3 Cocos in "Tutorial (Advanced) - Enemy Swinging" to be persistent

  • Changed the 3 Cocos in "Catto's Journey (Demo) - Leap of Faith" to be persistent

  • Changed the 2 Cocos in "Catto's Journey (Demo) - Storm the Castle" to be persistent

  • Changed the star difficulty scaling of the fishing minigame to be more fair. 1 star fish are actually easy now

  • Changed the fishing minigame progress to interpolate from red to green based on overall progress, instead of just staying gold

  • Changed the fishing minigame water to be less intense so that the fish is more visible

  • Changed water to use native noise textures instead of images to save a tiny bit of space

  • Changed the collectibles display to be slightly lower to increase visibility when pause window is large

  • Changed leaderboard displays to always show the current player's score even if they are not in the top 20

  • Changed quitting from the arcade, practice, journal, or the leaderboard menus to quit to the play menu instead of the main menu. The cursor will automatically focus on the recent levels entry

  • Changed the cast shortcuts to be above the color customization in the settings menu

  • Changed the default window mode from fullscreen to windowed for PC platforms

Removed

  • Removed the requirement to press buttons to make progress in the fishing minigame. Now you just have to hover the hook over the fish as it moves around

  • Removed the "Reset" button from levels entries in the play menu

  • Removed the unused fish_action inputs from the input map

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