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ASTRONEERNewsPatch 1.37.4
In-game event

Patch 1.37.4

ASTRONEER · published 11 Feb 2026, 17:58 UTC · build 21435695

All newsPlayers around this dateRead on Steam

The February patch is now available, and we have a sizeable list of fixes and improvements for you to review in the patch notes below. 

And while you’re here, we also have some more news to share. For starters, work is already underway for the March patch, and with this one we’ll start trying to address not just recent issues in the game but also legacy ones that have been around for some time. It’s worth noting, however, that one reason these legacy issues have stuck around for so long is that they are tricky to figure out. Some of these fixes might end up making it into later patches, but we still thought it worth sharing that work is underway. 

We’re also working on getting some quality-of-life improvements into the game, as we’ve communicated previously. These should trickle out over the coming months, and we already have a lengthy list of ideas thanks to everyone sharing their feedback and suggestions, so big thanks to you all! We won’t be able to get the whole list implemented into the game in the short term, but we have high hopes that you’ll like what we’re focusing on first, and we know where to focus on in the future. 

And lastly, for our Nintendo players wondering when the Switch port will get some love, I can confirm Megatech and all our patches since its release will be going out for the Switch later this same month (though a tad later for Asia). And I do want to highlight that all of the fixes that have gone into the game since the Megatech release will be available at launch. We still have some more bugs to squash, but this should be a much smoother launch experience. 

BUG FIXES

Megastructures 

DLS: 

  • Fixed an issue that could prevent printing a Construction Anchor Landing Pad from the DLS Mega Component Printer if resources were slotted in the output slots.

  • Fixed an issue with the DLS where slotting an Orbital Platform package into its launch tube, exiting the game, and reentering would display the launch tube’s status light as green when it should be blue.

Intermodal Terminal:

  • Fixed an issue where the integrated fuel canisters of the Intermodal Terminal would not be removed and become non-interactable when destroying the Intermodal Terminal with a Mega-Deconstructor. Any previously leftover canisters can be removed by destroying them with Dynamite.

  • Fixed an issue that could cause shuttles on the Intermodal Terminal to become duplicated in multiplayer games.

  • Fixed an issue where client players on dedicated servers might not be able to interact with and use the Intermodal Terminal as intended.

  • Fixed an issue that would cause shuttles to lose launch functionality after placing them on the Intermodal Terminal, entering & exiting them, and removing them from the Intermodal Terminal.

Orbital Platform:

  • Fixed a couple of issues where plants that were planted on to the soil of the Orbital Platform’s Mega-Terrain Platforms could not be dug up and would persist when removing the Mega-Terrain Platform module.

  • Fixed an issue where saving and exiting while in mid-flight on a stage 3 Orbital Platform would disable and prevent flight upon reloading the game.

  • Fixed an issue that would cause plants that aren’t fully grown and planted on to the soil of the Orbital Platform’s Mega-Terrain Platforms to teleport away when dug up.

  • Fixed an issue with a gap in the floor of the Orbital Platform that players could fall through.

  • Fixed an issue where increasing the flight speed in Creative Mode would not apply to flight on the stage 3 Orbital Platform.

  • Fixed an issue where teleporting too many items that fell off the side of the Orbital Platform could get stuck in the air and burst into multiple directions when attempting to retrieve any of them.

Biodome:

  • Fixed an issue where Nubcap plants wouldn’t drop Mega Seeds when harvested in the Biodome.

  • Fixed an issue where a Biodome’s Auto Harvester could place harvested items into a fixed space in the air in the middle of Biodome Expansions.

Museum:

  • Fixed an issue preventing Display Case Platforms from being repackaged.

Construction Anchors:

  • Fixed an issue where there was missing text in the tooltip for the Construction Anchor’s deployment button.

  • Fixed an issue preventing players from exiting a Construction Anchor’s control panel by hitting the escape key on their keyboards.

  • Fixed an issue where players could interfere with resources being used by a Mega-Printer Platform while printing.

  • Made some improvements to multiplayer experience with Construction Anchors.

Miscellaneous 

  • Corrected the storage capacity of pre-existing Large Fluid & Soil Canisters and Large Gas Canisters to match the new increased values introduced with Hotfix 3.

    • Note: If this doesn’t show correctly at first, then reloading your save file should display it correctly. Trying to store or withdraw items from the canister might also work. 

  • Fixed an issue where gravity wasn’t working properly for items in the Sun Room or the Unidentified Satellite.

  • Fixed an issue where a partially loaded world could be seen briefly when loading into a save file or saving and exiting.

  • Fixed an issue where all save files on dedicated servers would have the Glitchwalkers icon next to them.

  • Fixed an issue causing players to be kicked out of dedicated servers when attempting to claim a mission reward if they didn’t own the Glitchwalkers DLC.

  • Fixed an issue where it would fail to show the Megatech DLC as being owned on the starting Main Menu’s right-side panel for players on Xbox and the Xbox PC App.

  • Fixed an issue where storing Conepod seeds into any container would return them as Nubcap seeds when withdrawn.

  • Fixed the animation and sound effects that play for unpackaging a Construction Anchor.

  • Fixed a typo in the unlock description for the Haywire mask cosmetic.

  • Fixed additional game crash instances.

IMPROVEMENTS 

  • Made improvements to the eligibility of compatible items for the Museum’s Display Case collection. For example:

    • Now, any different mineral researchable item per planet will count towards the Medium Research Item collection.

    • Note A: The collection tooltip might not display the updated new list of compatible items right away. If this is the case, try removing the Display Cases and placing them back on.

    • Note B: Some pre-existing collections might now have more of certain items than needed. If collections aren’t registering correctly, try removing the collection items and placing them back on as requested by the tooltip. 

  • Added locking functionality to the Museum’s Display Case Platforms.

  • Made some tweaks and improvements to the sounds, colors and interactions of the Musical Mushroom, including the ability to activate them with target pins.

  • Updated the visuals of wilted plants and added a pulsating effect for fully grown plants in the Biodome.

  • Made additional improvements and added polish to some Megatech art assets, including power visualization for megastructures, adding collision where it was missing, animation improvements, and more.

UNDER INVESTIGATION

Some of the issues we’re tracking have proven to be trickier to figure out than others, so we’ve created a new channel in our Discord server to help gather more information. The channel is called #bug-investigations, and if you’re running into either of these high-profile bugs, please share your information with us.

  • Bug Number 1337: The DLS can fail to launch one of the Orbital Platform packages and get locked into a state of "Launch in progress" which stops it from deploying more Construction Anchors.

    • We believe this patch should significantly reduce the likelihood of this issue occurring, so if you run into this issue after Patch 1.37.4, please join the #bug-investigations channel and share your report.

  • Bug Number 1335: Specific save files on both Xbox consoles and the Microsoft Store/Xbox App for PC are not saving properly, resulting in lost progress.

Keep an eye out on the Megatech Troubleshooting Report for the latest news on emerging issues, fixes, and the state of the game. And if you run into a bug, have a look at our Megatech Live Bug Tracker to check if it’s there. Please send us a bug report to [email protected] if you don’t see it (or if we’re requesting more info). We’re keeping these up to date as we have more information to share.

– Honourael.

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