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No Rest for the WickedNewsEarly Access Patch Notes - Together Hotfix 6
Game update

Early Access Patch Notes - Together Hotfix 6

No Rest for the Wicked · published 30 Jan 2026, 21:22 UTC · build 21723118

All newsPlayers around this dateRead on Steam

🛠️ Early Access Patch Notes - Together Hotfix 6

We know why you are here. It's for another hotfix and we got you. 

We’ve heard from you about the endgame loop getting stalled after all areas are cleansed, so we’ve updated it so that cleansing areas will reduce the cooldown of other areas which allows you to keep the loop going by infecting and cleansing. 

In addition, there are some improvements to prologue flow, performance and bug fixes.

Also if you haven’t already seen, we’ve made an announcement for the players experiencing the Error Code 0x11CD on launch here:  

🛠️ Performance:

  • Fixed certain leaks in pooling

🛠️ Input:

  • Added "Lock cursor to window" setting, allowing to toggle the behavior between unlocked vs confined and locked by default

🛠️ Systems:

  • Plague System Updated

    • Cooldown of all areas that have been cleansed are now reduced by 20% for each area that is cleansed afterwards

    • This allows players to have a better endgame loop by investing time infecting by burning effigies and cleansing other areas

  • Prologue Updated

    • New players now have to play through the Prologue before continuing to the main game

    • Added a menu button to allow players to skip the Prologue once inside it

🛠️ Localization:

  • Fixed and updated localization for certain unlocalized strings in many languages

🛠️ Bug Fixes:

  • Fixed Echoes disappearing if you purchase a new Echo after stage 5

  • Fixed Coins UI is overlapping with Gloam and Traces in Crucible

  • Fixed clipping zone Nameless Pass

  • Fixed for portrait shadows hanging on the screen while no avatars there

  • Improved several shots for Sacrament Intro cinematic

  • Fixed loading into realm from desktop causing certain weapon animations not to play properly

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