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ETHYRIALNewsSteam Patch 1.29.2026 - Bug fixes & UI improvements
Game update

Steam Patch 1.29.2026 - Bug fixes & UI improvements

ETHYRIAL · published 30 Jan 2026, 12:18 UTC

All newsPlayers around this dateRead on Steam

UI Improvements

• Target of Target: Added toggle option to disable Target of Target display in settings

Bug Fixes

• Fixed monsters returning to spawn with larger distance threshold to prevent them from getting stuck • Fixed terrain collider distance calculations for better world loading • Selecting "No" in analytics consent will remember your choice • Various fixes to bugs with key recipes and monsters • Party check added to enter a key portal

Other Changes

• Added gathering verbs for resource collection feedback

More from ETHYRIAL

Other announcements

All news
In-game event1 Apr 2026Steam Patch 04.01.2026Thanks everyone for the support - we're glad you're enjoying Ethyrial. We just crossed 55% positive reviews. Goal: 70%+ for 'Mostly Positive' New Features • Trading Post Search on Open: The Trading Post now sends initial search data when opened to improve listing load time correctly across instance boundaries • Split Stack: Improved UX around stack splitting - a context menu option has been add…In-game event29 Mar 2026Steam Patch 3.28.2026NOTE: slightly longer downtime possible, ~3-5 min extra NOTE: If you encounter any issues visiting Hydras, please clear your worldcache by deleting the files in this folder : C:\\Users\\NAME\\AppData\\LocalLow\\Gellyberry Studios\\Ethyrial\\Saved\\Client\\Cache\\WorldCache\\Irumesa New Features • Mana Vixen Mount & Pet: Added the Mana Vixen as both a rideable mount and companion pet to the Chro…In-game event26 Mar 2026Steam Patch 3.25.2026We attempted for 3 days to get Unity 6.4 to work but it failed to render properly (see screenshot) and we had to rollback to 6.3. Sorry for the delay This set us back a few days, but we're back to bug fixing + cranking out new content, so let us know if you have any ideas or feedback Engine & Client • Upper Layer Rendering: Fixed a bug where the upper tile layer stopped rendering for players mi…