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The RecuperationNewsThe Recuperation FAQ
In-game event

The Recuperation FAQ

The Recuperation · published 8 Dec 2025, 12:19 UTC

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Hi, welcome to The Recuperation's FAQ! I will try to answer all your commonly asked questions here. If you have more questions, please ask them in the comments section in the FAQ discussion forum!

  • Is there a Demo?


    Yes! I'm planning to release a demo this summer. Also, if you want to join the playtest (which will be held before the demo), please save your spot on my Website!
  • Switch when?


    Not in the foreseeable future.
  • What were your inspirations?


    Sekiro, my favourite video game is a huge inspiration when it comes to the sword combat mechanics. CSGO is another huge inspiration for the fps mechanics. For the magic system, War of Wizzards is a huge inspiration. In terms of environments, one area draws inspiration from the natural landscapes and environments around the world that I hope to one day explore; another is shaped by my childhood memories growing up in Hong Kong; and the final area takes inspiration from the nine circles of hell in Dante’s Inferno.
  • Who composed the music?


    Pavetraxx Music composed the trailer music.
  • Who is your Steam capsule artist?


    Anthony Catillaz
  • How much RNG is in the game?


    None. Apart from the bosses being able to randomly select different attacks, the gameplay will be consistent. The order in which the bosses appear and the magic spells they drop when you defeat them will always be the same.
  • How long is the campaign?


    Around 5 hours. I am aiming to create a short but concise game. With not a lot of filler content. I am also a solo developer, so my resources are limited. There will be different difficulty, and there will be different endings depending on the difficulty level, so there is replability in that.
  • Can I remap controls?


    Yes.
  • Does it support 4K / Ultrawide monitors?


    Yes.
  • Does it run at 60 FPS


    Yes, this is my target FPS for SteamDeck.
  • What engine did you build it in?


    Unreal Engine 5.6
  • Is there multiplayer or co-op?


    No.
  • Any plans to support Linux / Mac?


    No.
  • Will there be modding support?


    Not in the foreseeable future.
  • Does it support controller / keyboard?


    Yes, both will be supported.
  • When will it be released?


    Latest 2028.
  • Will there be achievements?


    Yes.
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Community24 Jul 2026Demo Sneak Peek!!!The game mechanics, progression system and menus are pretty much finished. What's left to do is to tie all the subsystems together, make some cutscenes, hire some voice actors, translate the game in different languages, polish the jankiness of the combat systems, balance bosses, optimise the game for Steam Deck, improve the visuals/ post process effects of the game, improve the sfx/ music syste…In-game event8 Dec 2025Follow these Socials to stay up to date with The Recuperation's development!Here are my Social Media Links: If you have any questions, please leave them in the comment section in the discussion forum! · AUdyssey Studios Website · YouTube · X/Twitter · Instagram (Studio) · Instagram (Personal) · TikTok · Subreddit