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GRIME IINewsDemo Patch Notes 0.8.13805D
Game update

Demo Patch Notes 0.8.13805D

GRIME II · published 5 Dec 2025, 12:43 UTC

All newsPlayers around this dateRead on Steam

Hey Yarden GRIME director here! Here's the 2nd patch notes for the GRIME II demo.

This is a smaller patch to address a few other things before we re-focus back on the full game.

That isn't to say that we won't implement many more of your requests in a later future patch, we still aim to make improvements to:

  • UI controls.

  • Give you more freedom with keybindings,

  • Polish control of the player, including experimenting with giving you a measure of control over how much an attack moves you forward.

  • Balancing.

  • A difficulty option of sorts.

  • And obviously, much, much more.

  • When these improvements are finally brought to the Demo again, it will also include more NEW content!

Now, with that out of the way, unto the patch notes:

  • Localization - Sweeping updates to localization across the demo texts.

  • Map reveal - updated again, the player's discovery range is larger now.

UI & Keybinding:

Can no longer switch tabs within the surrogate menu while equipping Molds using a controller.

Weapons can no longer be unequipped in the 'Molds' section of the Surrogate menu.

Fixed the 'Cancel' button in the 'Control' section when attempting to rebind keys.

Various bug fixes:

  • Player NOW can't attempt to parry multiple times in air. Unless they successfully parried something.

  • Maul Axe Special attack now properly deals continuous damage to Frail Shell.

  • Fixed the side notifications displaying the incorrect image for the obtained item.

  • Fixed an issue where the player gets stuck mid-air when doing a plunging attack.

  • Rage attack tutorial message should no longer mention the rage state.

  • Fixed a bug of the player suddenly bursting and re-appearing a distance away when dashing under low wall.

  • And several more.

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