Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Repel The RiftsNewsUpdate v0.13.27 Patchnote
Game update

Update v0.13.27 Patchnote

Repel The Rifts · published 26 Nov 2025, 13:59 UTC · build 20950210

All newsPlayers around this dateRead on Steam

Hello everyone!

Once again, thanks a lot for the warm welcome you've given Repel the Rifts. It is always great to see people enjoying the game!
We've also seen a lot of feedback, which is the main reason the game is in Early Access ; and we're glad you're willing to help us make Repel the Rifts the best game possible!
This first update is mainly focused on bug fixing, as deeper changes would need deeper reflexions too!

Once again, thank you all for your feedback!

Please find the full patchnote below:

Update v0.13.27 Patchnote

  • Fixed the Brass Lamp artifact creating a softlock
  • Fixed a crash related to clicking on an expansion zone
  • Fixed missing DoT icon on Flux Generator upgrade
  • Fixed double artifacts spawning
  • Fixed newsletter button not being accessible via controller
  • Fixed Spellcaster's Ring not actually reducing the cost
  • Fixed Pathfinder passive description cutting off the decimal part of the multiplier
  • Fixed Pathfinder’s passive description (Chinese)
  • Fixed values for “Strength in numbers” and “Power in progress” artifacts after starting a new run
  • Fixed Pathfinder’s Gravity Field not deducting energy
  • Fixed user defined seed not being passed into the game correctly
  • Fixed Mechanic’s death animation being in the wrong direction
  • Fixed crash during the bubble shield flow
  • Added Barricade stats to the Blockade’s information in the tower reward UI


For players that had trouble launching the game, we've also added a new launch option (OpenGL) that may help. You'll be able to select it when launching the game.

More from Repel The Rifts

Other announcements

All news
Game update7 Aug 2026v0.18.14 Patchnotes - Hotfix Level LimitI forgot to increase the level cap after adding new tech nodes to the tree! The new (soft) level cap is 76. Sorry Commanders! RefinedBear Full Changelist Bugs · Fixed (increased) level cap to 76 to make sure all Tech nodes are obtainableIn-game event6 Aug 2026v0.18.13 Patchnotes - Mixed Bag of Changes!Hello Commanders! This update is a mixed bag of different things. There isn't one singular big thing to talk about but hopefully is a fun update nonetheless. Skins for Towers There is a new customization menu accessible from the main menu that allows you to change skins for several towers (with more to come in the next update). Skins are unlocked by completing achievements and can be claimed in…In-game event10 Jun 2026v0.17.9 Patchnotes - Laboratory, Mortar, Custom Mode and MoreHello Commanders! In this new update, I've added two new towers, another game mode (Custom mode) and some other changes. I hope you enjoy the new changes! Laboratory and Mortar Towers The first tower is the Laboratory tower. It is a tower that doesn't attack but instead buffs towers around itself. It takes some time to ramp up, but can really boost the power of your towers! The next tower is th…