Added AI-NPC attribute generation and logic: you can now recruit NPCs with different professions and attributes.
Added AI-NPC ability generation and logic: different NPCs will use various abilities based on their life skills.
Added AI-NPC personality generation and parameters: NPCs with different personalities will exhibit distinct combat and life behaviors.
Added AI-generated NPC quest system: quests are now dynamically generated based on character backstories, including related NPCs, quest items, and tools.
Added new weapon types: Hammer, Dagger, and Staff.
Added 10 new monster types.
Introduced a dynamic lighting system: the in-game lighting now changes with the day-night cycle.
Optimized most UI layouts and visual aesthetics.
Improved AI-NPC generation quality: now produces higher-quality character portraits and models.
Enhanced AI-NPC behavior display logic: NPCs now show bubble prompts when performing actions.
Improved AI-NPC backstory generation: dialogues and narrative texts are now more coherent and immersive.
Refined music and sound effects: added environmental ambiance and monster sounds.
Enhanced visual effects for water, lava, and other environmental elements.