Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Windward HorizonNewsPatch notes: Steam Workshop / modding support and more
Game update

Patch notes: Steam Workshop / modding support and more

Windward Horizon · published 27 Jun 2025, 22:21 UTC · build 19032263

All newsPlayers around this dateRead on Steam

2025-06-27.0


- Added Steam Workshop / modding support.
- Made the /extract command extract actual game's files rather than the current data (which may include modded values).
- Added a new /newmod command that creates a blank mod without any data.
- The game now makes a backup of the player's save file before mods are enabled.
- Fixed the grog's projectile barrel not having the proper color the way explosive barrel projectile did.
- Choosing a different language now enables the legible text option by default.
- Language selection is now correctly persistent when re-launching the game.
- Added a way to replace entire config nodes, not just append to them.
- Increased the movement speed of the virutal cursor when the controller stick's direction is maxed out.
- The ship config file can now specify a default (starting) ship rather it being hard-coded to be the sloop.
- Changed how and when the world config gets reset/updated in order to make it work better with mods.
- Mods that include textures are now marked as having game assets, and mods only tie to player if they modify the relevant configuration or alter conversation files. Mods with assets or textures don't force the player to be marked as modded.
- Fixed player showing up under their old name in chat after choosing a new character on a public server.
- Fixed the mod manager not calculating the mod hashes correctly.
- The starting location is now more randomized, and is no longer in the middle of the world.

2025-06-19.0


- Added an /extract <mod name> command to extract all of the game's config, conversation and localization data into a brand-new mod. Use this to see how the game works. Change anything you want, or use it as a guide for your own mods. Guide coming soon (next week).
- Non-artifact items will now gain XP twice as quickly.
- Fixed the message of the day not showing up upon joining the server.
- Added a mod selection dialog window that shows up if you have mods available.
- Skills that apply buffs can now be used even if the buff is already active (which will refresh its duration and/or increase the number of stacks)

2025-06-17.0


- Added the option to replace the handwritten-looking fancy font with a clear, legible one.
- Added a way to set message-of-the-day with the /motd command available to server admins.
- Slightly improved SotL and Frigate's base turning rate.
- Added a more obvious way of editing existing campaign settings.
- Some more tweaks to /rename to make it work better.
- Your ship will now automatically anchor while fishing, diving, in a conversation or interacting with a town.

More from Windward Horizon

Other announcements

All news
Game update8 Jul 2026Minor patch notes: July 8th, 2026- Added a work-around for "ghost players" where the server list would show the number of players to be higher than the actual number of connected clients. - Changed the server address to remove old servers and force server admins to update their executable. - Fixed a bug preventing summoned help ships from benefiting from Improved Useful Debris and other effects that AI normally can't benefit f…Game update21 Apr 2026Minor tweaksJust some small changes based on feedback. · Fixed an issue with NPCs and players being unable to take damage properly when there was an odd interaction with Death Ward. · Cloth animation distance is now based on the distance to the ship, not the sail itself, and setting it to '1' means only animate your own ship's cloth. · Added /resetstories command to reset all stories to allow you to play t…Game update28 Mar 2026Minor Patch Notes (March 28)- Added /getServer and /setServer commands for admins. - Made flares drop outside of Kraken raids (but only at night). - Made text more crisp at scaled-up resolutions (above 1440p). - World population needed to spawn a trader is now a server-configurable value in addition to being a game config setting so admins can easily tweak it at run-time. - Fixed inability to sell raid items via drag & dr…