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Windward HorizonNews2025-06-07.0
Game update

2025-06-07.0

Windward Horizon · published 7 Jun 2025, 22:59 UTC · build 18780849

All newsPlayers around this dateRead on Steam

- Guard towers and lighthouses can now be placed anywhere within a certain radius of towns, and no longer require being placed on top of pre-determined building spots.
- Added the ability to mix dyes together to create new combinations.
- Upkeep resource consumption is now randomized, so provinces will consume a variety of goods now instead of the same ones over and over.
- Fixed Summon Allies skill always being unusable after the world reset.
- World map being open will no longer force the virtual cursor to be on if there is a dialog or a conversation window open.
- Fixed flying ships by adding a work-around. Turns out my matter density code used in buoyancy calculations was all kinds of wrong. Fixing it completely altered the game's established physics-based behaviour, so it's not something that should be undertaken at this point. A work-around will do.
- Added an option to turn off ship debris in order to save on performance.
- Some tweaks to talents. Venom now stacks to 30, and that talent also gets an additional debuff with Commanding Presence talented.
- Proc events can now specify which talents must be unlocked for them to appear. Currently not visualized if not unlocked, however.
- Regional challenge level is now set when the region is created, and is only temporarily altered by coups.
- Instance challenge is now always defaulted to single player, unless it's from multiplayer (co-op) missions, in which case it'll use the multiplayer version. If the world is set to single player, both are the same regardless.
- Combat instances with their challenge threshold far exceeding the player's current will no longer be visible to players.
- Town inventory and dropped items are now correctly capped by the region's level when level scaling is turned off.

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